Commit Graph

75 Commits

Author SHA1 Message Date
Quinten Mennen
09b9237927 play time stat 2025-06-05 17:13:40 +02:00
Quinten Mennen
505bd42bb3 testing 2025-06-04 19:41:29 +02:00
Quinten Mennen
ff649d01cc a lot of doors are opening rn 2025-06-04 18:43:28 +02:00
whaffman
483dca8711 audio assets and scratch and mouse 2025-06-04 17:51:45 +02:00
Quinten Mennen
849d5c2cf7 so it's a game now 2025-06-03 22:22:04 +02:00
Quinten Mennen
df57505ad3 reorganization and red flash 2025-06-03 15:52:24 +02:00
Quinten Mennen
27550d497d merge 2025-06-03 14:59:06 +02:00
whaffman
6231545044 NORM 2025-06-03 14:54:24 +02:00
whaffman
09fa9aa66f invalid test maps OK! 2025-05-29 13:08:04 +02:00
whaffman
d8b93222c0 enemy collisions 2025-05-29 11:47:51 +02:00
Willem Haffmans
d8bef01b32 FLASH 2025-05-29 09:53:10 +02:00
Quinten Mennen
5d47d033c3 monsters 2025-05-28 17:45:49 +02:00
Quinten Mennen
20b0c461b0 refactor to sprite type 2025-05-28 17:15:22 +02:00
Quinten Mennen
e3ae7b1092 add sprite types 2025-05-28 17:08:10 +02:00
Quinten Mennen
c252a9bed1 added an enemy 2025-05-28 17:01:09 +02:00
Quinten Mennen
dc8abaa9ab now mostly norminette compliant 2025-05-28 15:05:57 +02:00
Quinten Mennen
8521bfa7e4 feat: menu items and action callbacks 2025-05-28 14:23:42 +02:00
Quinten Mennen
6cb74c3b78 feat (menus) 2025-05-27 20:46:00 +02:00
Quinten Mennen
b98400db00 feat (Game): game menu start 2025-05-27 16:32:27 +02:00
Willem Haffmans
354d882ae7 score 2025-05-25 22:19:36 +02:00
Willem Haffmans
ed57e220be nieuwe parsing 2025-05-25 20:49:42 +02:00
whaffman
180e5f9c8d basic parsing + colectable sprites and camera degradation 2025-05-23 15:46:30 +02:00
whaffman
3faa63104d visted view 2025-05-22 18:53:23 +02:00
Quinten Mennen
3bfe34eee0 visiting tiles 2025-05-22 14:49:11 +02:00
whaffman
ba2f5a05d8 animations! 2025-05-16 15:02:43 +02:00
whaffman
caca8f69ba update player struct 2025-05-15 13:20:17 +02:00
Willem Haffmans
74633b0a97 NORM 2025-05-14 21:25:45 +02:00
Willem Haffmans
f9272b27c7 all norm exept for render_sprites 2025-05-14 20:34:45 +02:00
Willem Haffmans
08edfa99a6 norm render wall render floor dda 2025-05-14 19:56:29 +02:00
whaffman
3cd371182f norm and compiler flags 2025-05-14 16:14:27 +02:00
whaffman
c36db1ef4b norm WIP 2025-05-12 12:56:12 +02:00
whaffman
e03ff1e9ab casting vec2 2025-05-12 11:44:02 +02:00
whaffman
0287cad1b3 minmap overlay 2025-05-11 14:06:16 +02:00
whaffman
d4319f0789 minimap first 2025-05-11 13:23:50 +02:00
Quinten Mennen
a06b7889da sprites duhhh 2025-05-08 15:59:54 +02:00
Quinten Mennen
35aa1d57c3 headbob en hud 2025-05-08 12:06:44 +02:00
Quinten Mennen
0a25f91436 player steps 2025-05-06 19:49:48 +02:00
Quinten Mennen
5433bdde72 awesome 2025-05-06 19:13:23 +02:00
Quinten Mennen
a54f811a93 floor and ceilingtexture 2025-05-06 19:03:21 +02:00
Quinten Mennen
b0a0cfe722 we got textures 2025-05-06 18:18:33 +02:00
Quinten Mennen
06156e5436 refactor: floats to doubles 2025-05-06 15:23:53 +02:00
whaffman
15c47e36ac some norm and background 2025-05-06 14:45:46 +02:00
Willem Haffmans
fba7312770 minimap on different image, fix dda bug 2025-05-04 17:03:40 +02:00
Willem Haffmans
540e9acf63 first draw 2025-05-04 13:45:48 +02:00
Willem Haffmans
14094ec232 DDA on a roll 2025-05-02 20:29:20 +02:00
Willem Haffmans
dbd8d2c217 t_vec2_int 2025-05-02 17:00:44 +02:00
Willem Haffmans
11aae23890 should be qoutes around not system includes 2025-05-02 17:00:26 +02:00
whaffman
1b307d24e2 refactoring player pos etc 2025-04-25 15:24:02 +02:00
whaffman
2974f7a9b2 vec_math 2025-04-25 10:46:34 +02:00
whaffman
39fea719bf valid_arguments 2025-04-24 11:40:35 +02:00