feat: menu items and action callbacks

This commit is contained in:
Quinten Mennen 2025-05-28 14:23:42 +02:00
parent 6cb74c3b78
commit 8521bfa7e4
13 changed files with 174 additions and 108 deletions

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 15:07:48 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:41:31 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:15:18 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,9 +15,12 @@
# include "cub3d.h"
void menu_display(t_menu *menu, t_screen *screen);
t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[]);
void menu_free(t_menu *menu, t_screen *screen);
void menu_toggle(t_menu *menu, t_screen *screen);
void menu_display(t_menu *menu, t_screen *screen);
t_menu *create_main_menu(t_game_manager *manager);
t_menu *menu_create(t_game_manager *manager, char *background_path, const t_menu_item *options[]);
t_menu_item *menu_item_create(const char *text,
void (*act)(struct s_menu_item *item, t_game_manager *manager));
void menu_free(t_menu *menu, t_screen *screen);
void menu_toggle(t_menu *menu, t_screen *screen);
#endif

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:42:09 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:17:55 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -147,27 +147,34 @@ typedef struct s_game
t_keyboard *keyboard;
int framecount;
int fps;
t_game_state state;
} t_game;
typedef struct s_game_manager
{
t_game_state state;
t_game *game;
struct s_menu *menu;
struct s_menu *end_screen;
struct s_menu **active_menu;
} t_game_manager;
typedef struct s_menu_item
{
char *text;
mlx_image_t *image;
void (*act)(struct s_menu_item *item, t_game_manager *manager);
} t_menu_item;
typedef struct s_menu
{
int selected_option;
int num_options;
int hidden;
char *options[MAX_MENU_OPTIONS];
mlx_image_t *option_images[MAX_MENU_OPTIONS];
t_menu_item *items[MAX_MENU_OPTIONS];
// char *options[MAX_MENU_OPTIONS];
// mlx_image_t *option_images[MAX_MENU_OPTIONS];
mlx_image_t *selector;
mlx_image_t *background_image;
} t_menu;
typedef struct s_game_manager
{
t_game *game;
t_menu *menu;
t_menu *end_screen;
t_menu **active_menu;
} t_game_manager;
#endif

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
/* Updated: 2025/05/27 15:11:11 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:20:43 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -19,8 +19,8 @@ int game_create(t_game **game)
*game = malloc(sizeof(t_game));
if (!game)
return (FAILURE);
memset(*game, 0, sizeof(t_game));
(*game)->state = GAME_STATE_MENU;
ft_memset(*game, 0, sizeof(t_game));
// (*game)->state = GAME_STATE_MENU;
(*game)->fps = 20;
return (SUCCESS);
}
@ -157,13 +157,13 @@ void game_run(t_game *game)
void game_free(t_game *game)
{
if (game->screen->hud)
{
mlx_delete_image(game->screen->mlx, game->screen->hud);
game->screen->hud = NULL;
}
if (game->screen)
{
if (game->screen->hud)
{
mlx_delete_image(game->screen->mlx, game->screen->hud);
game->screen->hud = NULL;
}
mlx_delete_image(game->screen->mlx, game->screen->img);
mlx_close_window(game->screen->mlx);
mlx_terminate(game->screen->mlx);

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 16:01:29 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:40:16 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:15:30 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -14,8 +14,8 @@
int main(int argc, char **argv)
{
t_game_manager *manager;
t_game *game;
t_game_manager *manager;
t_game *game;
errno = 0;
game = NULL;
@ -28,12 +28,9 @@ int main(int argc, char **argv)
game_free(game);
return (EXIT_FAILURE);
}
manager = game_manager_create(game);
manager->menu = menu_create(manager, "./assets/menu_background.png",
(const char *[]){"Start Game", "Scoreboard", "Exit", NULL});
manager->end_screen = menu_create(manager, "./assets/menu_background.png",
(const char *[]){"Game Over", "Exit", NULL});
manager->active_menu = &manager->end_screen;
manager = game_manager_create(game);
manager->menu = create_main_menu(manager);
manager->active_menu = &manager->menu;
mlx_key_hook(game->screen->mlx, keyhandle, game);
mlx_loop_hook(game->screen->mlx, game_manager_update, manager);
mlx_loop(game->screen->mlx);

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 13:48:18 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:39:36 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:20:57 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,6 +20,7 @@ t_game_manager *game_manager_create(t_game *game)
return (NULL);
manager->game = game;
manager->menu = NULL;
manager->state = GAME_STATE_MENU;
return (manager);
}
@ -30,11 +31,11 @@ void game_manager_display(t_game_manager *manager)
if (!manager || !manager->game)
return;
game = manager->game;
if (game->state == GAME_STATE_MENU)
if (manager->state == GAME_STATE_MENU)
{
menu_display(*(manager->active_menu), game->screen);
}
else if (game->state == GAME_STATE_PLAYING)
else if (manager->state == GAME_STATE_PLAYING)
{
game_run(game);
}

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@ -6,44 +6,19 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 15:22:15 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:40:45 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:23:14 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "game_manager.h"
static void game_start(t_game *game)
{
t_screen *screen;
screen = game->screen;
if (mlx_image_to_window(screen->mlx, screen->minimap, 175, 575) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
if (mlx_image_to_window(screen->mlx, screen->hud, 0, 0) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
game->state = GAME_STATE_PLAYING;
}
void game_manager_select(t_game_manager *manager)
{
int selected_option;
int menu_screen;
menu_screen = manager->game->state == GAME_STATE_MENU;
selected_option = (*manager->active_menu)->selected_option;
if (menu_screen && selected_option == 0)
{
menu_toggle(*(manager->active_menu), manager->game->screen);
game_start(manager->game);
return ;
}
(*manager->active_menu)->items[selected_option]->act(
(*manager->active_menu)->items[selected_option], manager);
}
void game_manager_handle_input(t_game_manager *manager)

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@ -1,16 +1,15 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* grid_free.c :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/23 12:20:38 by whaffman #+# #+# */
/* Updated: 2025/05/25 18:57:09 by whaffman ######## odam.nl */
/* ::: :::::::: */
/* grid_free.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/23 12:20:38 by whaffman #+# #+# */
/* Updated: 2025/05/28 13:09:39 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include <stdlib.h>
#include "cub3d.h"
void grid_free(t_tile **grid, int height)

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@ -1,12 +1,12 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* map_create.c :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/23 12:21:13 by whaffman #+# #+# */
/* Updated: 2025/05/25 13:58:34 by whaffman ######## odam.nl */
/* ::: :::::::: */
/* map_create.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/23 12:21:13 by whaffman #+# #+# */
/* Updated: 2025/05/28 13:20:00 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,7 +20,7 @@ static int map_allocate(t_game **game)
perror("Error allocating memory for (*game)->map");
return (FAILURE);
}
ft_memset((*game)->map, 0, sizeof((*game)->map));
ft_memset((*game)->map, 0, sizeof(t_map));
(*game)->map->sprite_lib = malloc(sizeof(t_sprite_lib) * 26);
if (!(*game)->map->sprite_lib)
{

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@ -1,12 +1,12 @@
/* ************************************************************************** */
/* */
/* :::::::: */
/* map_free.c :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/23 12:22:28 by whaffman #+# #+# */
/* Updated: 2025/05/25 18:56:27 by whaffman ######## odam.nl */
/* ::: :::::::: */
/* map_free.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/23 12:22:28 by whaffman #+# #+# */
/* Updated: 2025/05/28 13:18:25 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -16,11 +16,8 @@
void map_free(t_map *map)
{
int i;
grid_free(map->grid, map->height);
// free(map->north_texture);
// free(map->south_texture);
// free(map->west_texture);
// free(map->east_texture);
if(map->texture_floor)
mlx_delete_texture(map->texture_floor);
if(map->texture_ceiling)

58
src/menu/main_menu.c Normal file
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@ -0,0 +1,58 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main_menu.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/28 14:14:11 by qmennen #+# #+# */
/* Updated: 2025/05/28 14:22:31 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "game_menu.h"
static void game_exit(struct s_menu_item *item, t_game_manager *manager)
{
(void)item;
game_manager_destroy(manager);
}
static void game_start(struct s_menu_item *item, t_game_manager *manager)
{
t_game *game;
t_screen *screen;
(void)item;
game = manager->game;
screen = game->screen;
if (mlx_image_to_window(screen->mlx, screen->minimap, 175, 575) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
if (mlx_image_to_window(screen->mlx, screen->hud, 0, 0) < 0)
{
printf(RED "Failed to display buffer image\n" RESET);
game_terminate(game);
}
menu_toggle(*(manager->active_menu), screen);
manager->state = GAME_STATE_PLAYING;
}
t_menu *create_main_menu(t_game_manager *manager)
{
const t_menu_item *menu_items[] = {
menu_item_create("Start Game", game_start),
menu_item_create("Scoreboard", NULL),
menu_item_create("Exit", game_exit),
NULL
};
t_menu *menu;
menu = menu_create(manager, "./assets/menu_background.png", menu_items);
if (!menu)
return (NULL);
return (menu);
}

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/27 14:31:53 by qmennen #+# #+# */
/* Updated: 2025/05/27 18:37:03 by qmennen ### ########.fr */
/* Updated: 2025/05/28 14:12:58 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,13 +29,15 @@ static mlx_image_t *menu_load_background(mlx_t *mlx, char *background_path)
return (mlx_delete_texture(background_texture), background_image);
}
t_menu *menu_create(t_game_manager *manager, char *background_path, const char *options[])
t_menu *menu_create(t_game_manager *manager, char *background_path, const t_menu_item *options[])
{
t_menu *menu;
int i;
menu = malloc(sizeof(t_menu));
if (!menu)
return (NULL);
ft_memset(menu, 0, sizeof(t_menu));
menu->background_image = menu_load_background(manager->game->screen->mlx, background_path);
if (mlx_image_to_window(manager->game->screen->mlx, menu->background_image, 0, 0) < 0)
{
@ -44,17 +46,16 @@ t_menu *menu_create(t_game_manager *manager, char *background_path, const char *
return (free(menu), NULL);
}
menu->background_image->instances[0].enabled = false;
ft_memset(menu->option_images, 0, sizeof(menu->option_images));
menu->selector = 0;
menu->selected_option = 0;
menu->num_options = 0;
menu->hidden = 1;
i = -1;
while (options[++i] != NULL)
while (options[++i])
{
menu->options[i] = (char *)options[i];
menu->num_options++;
menu->items[i] = (t_menu_item *) options[i];
}
menu->num_options = 3;
return (menu);
}
@ -68,7 +69,7 @@ void menu_display(t_menu *menu, t_screen *screen)
}
if (menu->selector == 0)
{
menu->selector = mlx_put_string(screen->mlx, ">", screen->width / 2 - 100, 0);
menu->selector = mlx_put_string(screen->mlx, ">", screen->width / 2 - 100, (screen->height - 100) / 2 + menu->selected_option * 50);
}
i = 0;
while (i < menu->num_options)
@ -77,10 +78,10 @@ void menu_display(t_menu *menu, t_screen *screen)
{
menu->selector->instances[0].y = (screen->height - 100) / 2 + i * 50;
}
if (menu->option_images[i] == 0)
if (menu->items[i]->image == 0)
{
menu->option_images[i] = mlx_put_string(screen->mlx, menu->options[i],
(screen->width - ft_strlen(menu->options[i]) * 10) / 2,
menu->items[i]->image = mlx_put_string(screen->mlx, menu->items[i]->text,
(screen->width - ft_strlen(menu->items[i]->text) * 10) / 2,
(screen->height - 100) / 2 + i * 50);
}
i++;
@ -103,11 +104,11 @@ void menu_toggle(t_menu *menu, t_screen *screen)
menu->background_image->instances[0].enabled = !menu->hidden;
}
i = -1;
while (i++ < menu->num_options)
while (++i < menu->num_options)
{
if (menu->option_images[i])
if (menu->items[i]->image)
{
menu->option_images[i]->instances[0].enabled = !menu->hidden;
menu->items[i]->image->instances[0].enabled = !menu->hidden;
}
}
}
@ -121,9 +122,9 @@ void menu_free(t_menu *menu, t_screen *screen)
return;
while (i < menu->num_options)
{
if (menu->option_images[i])
if (menu->items[i]->image)
{
mlx_delete_image(screen->mlx, menu->option_images[i]);
mlx_delete_image(screen->mlx, menu->items[i]->image);
}
i++;
}

27
src/menu/menu_item.c Normal file
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@ -0,0 +1,27 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* menu_item.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/28 13:50:14 by qmennen #+# #+# */
/* Updated: 2025/05/28 14:16:33 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "game_menu.h"
t_menu_item *menu_item_create(const char *text,
void (*act)(struct s_menu_item *item, t_game_manager *manager))
{
t_menu_item *item;
item = malloc(sizeof(t_menu_item));
if (!item)
return (NULL);
ft_memset(item, 0, sizeof(t_menu_item));
item->text = (char *)text;
item->act = act;
return (item);
}

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@ -6,7 +6,7 @@
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
/* Updated: 2025/05/27 16:59:17 by qmennen ### ########.fr */
/* Updated: 2025/05/28 13:04:33 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
@ -20,6 +20,7 @@ int screen_create(t_game **game)
screen = malloc(sizeof(t_screen));
if (!screen)
return (FAILURE);
ft_memset(screen, 0, sizeof(t_screen));
screen->width = WIDTH;
screen->height = HEIGHT;
mlx_set_setting(MLX_FULLSCREEN, 0);