sprites duhhh
This commit is contained in:
parent
51de10fd34
commit
a06b7889da
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -7,7 +7,8 @@
|
||||
"glfw3.h": "c",
|
||||
"vec_math.h": "c",
|
||||
"texture.h": "c",
|
||||
"libft.h": "c"
|
||||
"libft.h": "c",
|
||||
"render.h": "c"
|
||||
},
|
||||
"cmake.ignoreCMakeListsMissing": true
|
||||
}
|
||||
BIN
assets/battery.png
Normal file
BIN
assets/battery.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.5 KiB |
16
inc/render.h
16
inc/render.h
@ -1,12 +1,12 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* :::::::: */
|
||||
/* render.h :+: :+: */
|
||||
/* +:+ */
|
||||
/* By: whaffman <whaffman@student.codam.nl> +#+ */
|
||||
/* +#+ */
|
||||
/* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/04 13:21:04 by whaffman ######## odam.nl */
|
||||
/* ::: :::::::: */
|
||||
/* render.h :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/08 14:50:38 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -22,6 +22,6 @@ void render_clear(t_screen *screen);
|
||||
void render_entities(t_game *game);
|
||||
void render_map(t_screen *screen, t_map *map);
|
||||
void cast_rays(t_game *game);
|
||||
|
||||
void render_sprites(t_render* render, t_game *game);
|
||||
|
||||
#endif
|
||||
|
||||
13
inc/types.h
13
inc/types.h
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/06 20:03:48 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/08 14:51:17 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -52,6 +52,15 @@ typedef struct s_player
|
||||
int is_moving;
|
||||
} t_player;
|
||||
|
||||
typedef struct s_sprite
|
||||
{
|
||||
int n_frames;
|
||||
double dist;
|
||||
double cam_frac;
|
||||
mlx_texture_t *texture;
|
||||
t_vec2 pos;
|
||||
} t_sprite;
|
||||
|
||||
typedef struct s_map
|
||||
{
|
||||
unsigned int width;
|
||||
@ -64,6 +73,8 @@ typedef struct s_map
|
||||
mlx_texture_t *texture_floor;
|
||||
mlx_texture_t *texture_ceiling;
|
||||
mlx_texture_t *textures[4];
|
||||
t_sprite *sprites;
|
||||
unsigned int n_sprites;
|
||||
unsigned int floor_color;
|
||||
unsigned int ceiling_color;
|
||||
} t_map;
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/06 19:54:42 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/08 15:51:06 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -59,9 +59,15 @@ static void strave(t_map *map, t_player *player, int dir, double delta)
|
||||
xa = dir * perp(player->dir).x * player->speed * delta;
|
||||
ya = dir * perp(player->dir).y * player->speed * delta;
|
||||
if (xa != 0 && collision_horizontal(map, player, xa))
|
||||
{
|
||||
player->pos.x += xa;
|
||||
player->is_moving = 1;
|
||||
}
|
||||
if (ya != 0 && collision_vertical(map, player, ya))
|
||||
{
|
||||
player->is_moving = 1;
|
||||
player->pos.y += ya;
|
||||
}
|
||||
}
|
||||
|
||||
static void rotate(t_player *player, double rot_speed)
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
|
||||
/* Updated: 2025/05/06 19:56:47 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/08 14:51:32 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -224,14 +224,15 @@ void draw_floor(t_game *game)
|
||||
void cast_rays(t_game *game)
|
||||
{
|
||||
int x;
|
||||
t_render render;
|
||||
t_render render[WIDTH];
|
||||
|
||||
x = 0;
|
||||
draw_floor(game);
|
||||
while (x < game->screen->width)
|
||||
{
|
||||
render = cast_ray(game, x);
|
||||
draw_line(game, render, x);
|
||||
render[x] = cast_ray(game, x);
|
||||
draw_line(game, render[x], x);
|
||||
x++;
|
||||
}
|
||||
render_sprites(render, game);
|
||||
}
|
||||
|
||||
156
src/render/render_sprite.c
Normal file
156
src/render/render_sprite.c
Normal file
@ -0,0 +1,156 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* render_sprite.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/05/08 12:23:17 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/08 15:59:32 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "render.h"
|
||||
|
||||
static void sort_sprites(t_game *game)
|
||||
{
|
||||
t_sprite sprite_temp;
|
||||
int n;
|
||||
int i;
|
||||
int new_n;
|
||||
|
||||
n = game->map->n_sprites;
|
||||
while (n > 1)
|
||||
{
|
||||
i = 1;
|
||||
new_n = 0;
|
||||
while (i < n - 1)
|
||||
{
|
||||
if (game->map->sprites[i - 1].dist < game->map->sprites[i].dist)
|
||||
{
|
||||
sprite_temp = game->map->sprites[i - 1];
|
||||
game->map->sprites[i - 1] = game->map->sprites[i];
|
||||
game->map->sprites[i] = sprite_temp;
|
||||
new_n = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
n = new_n;
|
||||
}
|
||||
}
|
||||
|
||||
static void calculate_sprite_dist(t_game *game)
|
||||
{
|
||||
int i;
|
||||
t_vec2 player_pos;
|
||||
|
||||
i = 0;
|
||||
player_pos = game->player->pos;
|
||||
while (i < game->map->n_sprites)
|
||||
{
|
||||
game->map->sprites[i].dist = dist_point_line(game->map->sprites[i].pos,
|
||||
(t_vec2_line){player_pos, game->player->camera});
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static void cam_fraction(t_game *game, t_sprite *sprite)
|
||||
{
|
||||
t_vec2 ps;
|
||||
double frac_cam;
|
||||
double frac_sprite;
|
||||
double denominator;
|
||||
|
||||
ps = sub(sprite->pos, game->player->pos);
|
||||
frac_cam = (ps.y * game->player->dir.x - ps.x * game->player->dir.y);
|
||||
denominator = (ps.x * game->player->camera.y - ps.y * game->player->camera.x);
|
||||
frac_sprite = (game->player->camera.y * game->player->dir.x - game->player->camera.x * game->player->dir.y);
|
||||
if (denominator == 0 || (frac_sprite / denominator) < 0)
|
||||
{
|
||||
sprite->cam_frac = NAN;
|
||||
return;
|
||||
}
|
||||
sprite->cam_frac = frac_cam / denominator;
|
||||
if (sprite->cam_frac < -1 || sprite->cam_frac > 1)
|
||||
{
|
||||
sprite->cam_frac = NAN;
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int sample_texture_color(mlx_texture_t *texture, int x, int y, double dist)
|
||||
{
|
||||
int index;
|
||||
int alpha;
|
||||
|
||||
alpha = 1.0 / dist * 255;
|
||||
index = (x + y * texture->width) * texture->bytes_per_pixel;
|
||||
if (texture->pixels[index + 3] == 0)
|
||||
{
|
||||
alpha = 0;
|
||||
}
|
||||
return texture->pixels[index] << 24 | texture->pixels[index + 1] << 16 | texture->pixels[index + 2] << 8 | alpha;
|
||||
}
|
||||
|
||||
void draw_sprite(t_game *game, t_sprite *sprite)
|
||||
{
|
||||
double sprite_scale;
|
||||
int x_start;
|
||||
int y_start;
|
||||
int x_end;
|
||||
int y_end;
|
||||
int x;
|
||||
int y;
|
||||
double tex_x;
|
||||
double tex_y;
|
||||
unsigned int color;
|
||||
|
||||
if (isnan(sprite->cam_frac) || sprite->dist < 1)
|
||||
return;
|
||||
sprite_scale = (1 / sprite->dist) * 16;
|
||||
printf("scale %f, dist: %f\n", sprite_scale, sprite->dist);
|
||||
x_start = (game->screen->width / 2) * (1 + sprite->cam_frac) - ((sprite->texture->width * sprite_scale) / 2);
|
||||
y_start = (game->screen->height / 2) - (sprite->texture->height * sprite_scale) / 2 ;
|
||||
x_end = (game->screen->width / 2) * (1 + sprite->cam_frac) + ((sprite->texture->width * sprite_scale) / 2);
|
||||
y_end = (game->screen->height / 2) + (sprite->texture->height * sprite_scale) / 2 ;
|
||||
x = x_start;
|
||||
y = y_start;
|
||||
while (y < y_end)
|
||||
{
|
||||
if (y < 0 || y >= game->screen->height)
|
||||
break;
|
||||
x = (int)x_start;
|
||||
while (x < x_end)
|
||||
{
|
||||
tex_x = ((double)((x - x_start) / (double)(x_end - x_start))) * sprite->texture->width;
|
||||
tex_y = ((double)((y- y_start) / (double)(y_end - y_start))) * sprite->texture->height;
|
||||
// printf("\e[1;1H\e[2J");
|
||||
// printf("x: %d, y: %d, tex_x: %d, tex_y: %d\n", x, y, (int) tex_x, (int) tex_y);
|
||||
color = sample_texture_color(sprite->texture, (int)(tex_x), (int)(tex_y), sprite->dist);
|
||||
if (x < 0 || x >= game->screen->width || y < 0 || y >= game->screen->height || (color & 0xFF) == 0)
|
||||
{
|
||||
x++;
|
||||
continue;
|
||||
}
|
||||
mlx_put_pixel(game->screen->img, x, y, color);
|
||||
x++;
|
||||
}
|
||||
y++;
|
||||
}
|
||||
}
|
||||
|
||||
void render_sprites(t_render *render, t_game *game)
|
||||
{
|
||||
int i;
|
||||
|
||||
calculate_sprite_dist(game);
|
||||
sort_sprites(game);
|
||||
i = 0;
|
||||
while (i < game->map->n_sprites)
|
||||
{
|
||||
cam_fraction(game, &game->map->sprites[i]);
|
||||
draw_sprite(game, &game->map->sprites[i]);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/15 15:30:27 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/08 12:09:03 by qmennen ### ########.fr */
|
||||
/* Updated: 2025/05/08 15:51:30 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -35,7 +35,6 @@ int screen_create(t_game **game)
|
||||
screen->background = mlx_new_image(screen->mlx, WIDTH, HEIGHT);
|
||||
if (!screen->background)
|
||||
return (FAILURE);
|
||||
screen->hud = mlx_texture_to_image(mlx, mlx_load_png("./assets/overlay.png"));
|
||||
(*game)->screen = screen;
|
||||
return (SUCCESS);
|
||||
}
|
||||
|
||||
@ -1,17 +1,32 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* :::::::: */
|
||||
/* initialize.c :+: :+: */
|
||||
/* +:+ */
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ */
|
||||
/* +#+ */
|
||||
/* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/07 11:35:18 by whaffman ######## odam.nl */
|
||||
/* ::: :::::::: */
|
||||
/* initialize.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */
|
||||
/* Updated: 2025/05/08 14:52:45 by qmennen ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "cub3d.h"
|
||||
|
||||
static int init_temp(t_game **game)
|
||||
{
|
||||
(*game)->map->sprites = malloc(sizeof(t_sprite));
|
||||
if (!(*game)->map->sprites)
|
||||
return (FAILURE);
|
||||
(*game)->map->sprites[0].n_frames = 1;
|
||||
(*game)->map->sprites[0].pos.x = 3.5;
|
||||
(*game)->map->sprites[0].pos.y = 3.5;
|
||||
(*game)->map->sprites[0].dist = 0;
|
||||
(*game)->map->sprites[0].texture = mlx_load_png("./assets/battery.png");
|
||||
(*game)->map->n_sprites = 1;
|
||||
(*game)->screen->hud = mlx_texture_to_image((*game)->screen->mlx, mlx_load_png("./assets/overlay.png"));
|
||||
return (SUCCESS);
|
||||
}
|
||||
|
||||
int initialize_cub3d(t_game **game, const char *mapfile)
|
||||
{
|
||||
if (!game_create(game))
|
||||
@ -26,6 +41,8 @@ int initialize_cub3d(t_game **game, const char *mapfile)
|
||||
return (FAILURE);
|
||||
if (!keyboard_create(game))
|
||||
return (FAILURE);
|
||||
if (!init_temp(game))
|
||||
return (FAILURE);
|
||||
if (!screen_display((*game)->screen))
|
||||
return (FAILURE);
|
||||
mlx_key_hook((*game)->screen->mlx, keyhandle, *game);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user