Commit Graph

  • e7d536d087 feat: start emscripten web audio-version whaffman 2025-07-03 18:17:55 +0200
  • c2caa8aa34 Implement code changes to enhance functionality and improve performance no but yeah whaffman 2025-07-03 18:03:02 +0200
  • 84a3dd8d36 Organizational purposes func-to-file Quinten Mennen 2025-06-12 17:10:10 +0200
  • 2254b2f74d Merge branch 'master' into audio-version Quinten Mennen 2025-06-11 20:36:00 +0200
  • 7dbf9657ad fix attack damage master Quinten Mennen 2025-06-11 20:35:30 +0200
  • 810b89e814 Merge branch 'master' into audio-version Quinten Mennen 2025-06-11 20:26:19 +0200
  • 300b867ef7 battery fun Quinten Mennen 2025-06-11 20:24:32 +0200
  • 61b127c6fd door sound Quinten Mennen 2025-06-11 19:31:32 +0200
  • f60fb4c1b6 now: with audio Quinten Mennen 2025-06-11 19:20:51 +0200
  • 280d1ac498 fix frag shader Quinten Mennen 2025-06-11 19:17:43 +0200
  • 38e7d27b2e Merge remote-tracking branch 'origin/master' into willem willem whaffman 2025-06-11 18:16:59 +0200
  • 71b6e2c877 Remove unused audio files and update audio handling in the project whaffman 2025-06-11 18:16:41 +0200
  • e3e7bbefdc Fix fisheye distortion calculations and update mask parameter in fragment shader Quinten Mennen 2025-06-11 18:00:40 +0200
  • 55f5b32b93 Refactor shader code to replace 'u_time' with 'GameTime' and remove unused 'u_bobtime' uniform Quinten Mennen 2025-06-11 17:49:51 +0200
  • 939866b7ce Update launch configuration, enhance shader functionality, and modify game mechanics Quinten Mennen 2025-06-11 17:46:33 +0200
  • c784b5e5f7 Refactor game_manager_destroy function to accept a generic parameter Quinten Mennen 2025-06-11 15:02:50 +0200
  • 7f50960bf7 I don't want to parse the scoreboard Quinten Mennen 2025-06-11 14:55:33 +0200
  • a9897368b0 Update file header timestamp and remove unnecessary blank line in menu_free function Quinten Mennen 2025-06-11 14:55:06 +0200
  • a7fd88b60b mlx_delete_image is not necessary Quinten Mennen 2025-06-11 14:54:24 +0200
  • aa9b1c30de Add new map file 'large.cub' with asset references and layout data whaffman 2025-06-10 21:40:59 +0200
  • eebd39fcba Adjust scoreboard text positioning whaffman 2025-06-10 21:40:48 +0200
  • d337a5bd1a Update error messages for map validation and config handling; improve code clarity whaffman 2025-06-10 20:45:07 +0200
  • e023ba20b6 Refactor memory management in game_free and game_manager_destroy; whaffman 2025-06-10 20:24:26 +0200
  • b965b9e5f5 Add battery management constants and update related calculations whaffman 2025-06-10 19:39:52 +0200
  • c87ff10b57 Refactor header files for consistency and clarity; update function signatures in parser.h and player.h whaffman 2025-06-10 19:33:05 +0200
  • 555f2dc00c Refactor game and parser files for improved memory management and code clarity, and Error if D is used but texture not set whaffman 2025-06-10 19:32:55 +0200
  • 2c37d62475 MAke file : WEXTRA Willem Haffmans 2025-06-10 16:35:37 +0200
  • 9f40ab82ad Merge remote-tracking branch 'origin/quinten' into willem Willem Haffmans 2025-06-10 16:21:13 +0200
  • 06cd5260b2 update subproject commit reference in libft Willem Haffmans 2025-06-10 16:19:43 +0200
  • 0eb918e40b Add count_sprites function declaration to parser.h Quinten 2025-06-10 15:51:02 +0200
  • 3c4b3803c9 Norm work: Quinten 2025-06-10 15:48:59 +0200
  • 62f20996d0 Refactor code to improve consistency and readability by changing variable types to unsigned int where appropriate, updating shader initialization function signature, and adjusting function calls accordingly. Update comments and versioning in multiple files for clarity and maintenance. Quinten 2025-06-10 14:46:38 +0200
  • 22e67c1ff4 norm work Quinten Mennen 2025-06-05 19:46:15 +0200
  • e8bb6803d0 update end screen asset whaffman 2025-06-05 18:03:09 +0200
  • bf8a9a790a adjust end screen score display positions for better layout whaffman 2025-06-05 18:02:17 +0200
  • a848815c49 Merge remote-tracking branch 'origin/quinten' into willem whaffman 2025-06-05 17:36:21 +0200
  • 458bb3f641 update end screen assets whaffman 2025-06-05 17:36:08 +0200
  • 09b9237927 play time stat Quinten Mennen 2025-06-05 17:13:40 +0200
  • d2a12a548c end screen whaffman 2025-06-05 16:54:05 +0200
  • 50c0da1f78 did some reorganization and added a map Quinten Mennen 2025-06-04 21:49:56 +0200
  • 19204122d7 we need the door sprite though Quinten Mennen 2025-06-04 19:47:40 +0200
  • 505bd42bb3 testing Quinten Mennen 2025-06-04 19:41:29 +0200
  • ff649d01cc a lot of doors are opening rn Quinten Mennen 2025-06-04 18:43:28 +0200
  • 483dca8711 audio assets and scratch and mouse whaffman 2025-06-04 17:51:45 +0200
  • 849d5c2cf7 so it's a game now Quinten Mennen 2025-06-03 22:22:04 +0200
  • df57505ad3 reorganization and red flash Quinten Mennen 2025-06-03 15:52:24 +0200
  • c05d73f3a5 reorganization and red flash Quinten Mennen 2025-06-03 15:51:50 +0200
  • 27550d497d merge Quinten Mennen 2025-06-03 14:59:06 +0200
  • 6231545044 NORM whaffman 2025-06-03 14:54:24 +0200
  • 09fa9aa66f invalid test maps OK! whaffman 2025-05-29 13:08:04 +0200
  • c40c3bb9d6 no segfault by not enclosed map etc whaffman 2025-05-29 12:07:23 +0200
  • d8b93222c0 enemy collisions whaffman 2025-05-29 11:47:51 +0200
  • d8bef01b32 FLASH Willem Haffmans 2025-05-29 09:53:10 +0200
  • fb1e7979d9 enemies on config Willem Haffmans 2025-05-28 23:00:35 +0200
  • ede0cd6f68 Merge remote-tracking branch 'origin/quinten' into willem Willem Haffmans 2025-05-28 18:49:42 +0200
  • b6edfa9f22 mushroooom Quinten Mennen 2025-05-28 17:50:50 +0200
  • 4d623fd7a0 long creepy hallway Quinten Mennen 2025-05-28 17:49:16 +0200
  • 5d47d033c3 monsters Quinten Mennen 2025-05-28 17:45:49 +0200
  • 20b0c461b0 refactor to sprite type Quinten Mennen 2025-05-28 17:15:22 +0200
  • e3ae7b1092 add sprite types Quinten Mennen 2025-05-28 17:08:10 +0200
  • c252a9bed1 added an enemy Quinten Mennen 2025-05-28 17:01:09 +0200
  • 10d8544c61 text depth for menu items Quinten Mennen 2025-05-28 15:21:44 +0200
  • dc8abaa9ab now mostly norminette compliant Quinten Mennen 2025-05-28 15:05:57 +0200
  • 8521bfa7e4 feat: menu items and action callbacks Quinten Mennen 2025-05-28 14:23:42 +0200
  • 9c72e54ac3 Merge remote-tracking branch 'origin/quinten' into willem whaffman 2025-05-28 13:57:11 +0200
  • e36144ba0c extra invalid maps whaffman 2025-05-28 13:54:30 +0200
  • 6cb74c3b78 feat (menus) Quinten Mennen 2025-05-27 20:46:00 +0200
  • 6dfe563257 tests whaffman 2025-05-27 20:07:37 +0200
  • b98400db00 feat (Game): game menu start Quinten Mennen 2025-05-27 16:32:27 +0200
  • b626712e51 sprites etc whaffman 2025-05-27 15:36:25 +0200
  • 354d882ae7 score Willem Haffmans 2025-05-25 22:19:36 +0200
  • 9375fc9a0e ? Willem Haffmans 2025-05-25 20:50:19 +0200
  • 3fb87843c1 ? Willem Haffmans 2025-05-25 20:49:57 +0200
  • ed57e220be nieuwe parsing Willem Haffmans 2025-05-25 20:49:42 +0200
  • 6a26998064 some mem stuff Willem Haffmans 2025-05-25 10:52:02 +0200
  • 98bced2a5e shadert, battery en record light whaffman 2025-05-23 17:30:04 +0200
  • 6c34f24462 camera dgradatie perongeluk niet bij de vorige commit? whaffman 2025-05-23 16:06:13 +0200
  • f75aeb58d8 ft_strtok to libft whaffman 2025-05-23 15:51:37 +0200
  • 180e5f9c8d basic parsing + colectable sprites and camera degradation whaffman 2025-05-23 15:46:30 +0200
  • 3faa63104d visted view whaffman 2025-05-22 18:53:23 +0200
  • 5a17615729 shaderss Quinten Mennen 2025-05-22 18:39:22 +0200
  • 3bfe34eee0 visiting tiles Quinten Mennen 2025-05-22 14:49:11 +0200
  • f8019acf7d unity build Willem Haffmans 2025-05-20 21:30:18 +0200
  • f2c6b09af8 minor changes Willem Haffmans 2025-05-18 13:10:21 +0200
  • ba2f5a05d8 animations! whaffman 2025-05-16 15:02:43 +0200
  • caca8f69ba update player struct whaffman 2025-05-15 13:20:17 +0200
  • 74633b0a97 NORM Willem Haffmans 2025-05-14 21:25:45 +0200
  • f9272b27c7 all norm exept for render_sprites Willem Haffmans 2025-05-14 20:34:45 +0200
  • 08edfa99a6 norm render wall render floor dda Willem Haffmans 2025-05-14 19:56:29 +0200
  • 10518bf5e9 Merge remote-tracking branch 'origin/willem' whaffman 2025-05-14 16:15:52 +0200
  • 3cd371182f norm and compiler flags whaffman 2025-05-14 16:14:27 +0200
  • 103606498e overlay Willem Haffmans 2025-05-12 19:57:05 +0200
  • c36db1ef4b norm WIP whaffman 2025-05-12 12:56:12 +0200
  • e03ff1e9ab casting vec2 whaffman 2025-05-12 11:44:02 +0200
  • 0287cad1b3 minmap overlay whaffman 2025-05-11 14:06:16 +0200
  • d4319f0789 minimap first whaffman 2025-05-11 13:23:50 +0200
  • 93e7932084 made some calc shorter Willem Haffmans 2025-05-08 23:19:35 +0200
  • 03ceeb1da5 brokkenmirrorenstufff Quinten Mennen 2025-05-08 17:29:41 +0200
  • 7ed804f3ee headbobbing normaal Quinten Mennen 2025-05-08 16:36:01 +0200
  • 5bf675d8ac printf Quinten Mennen 2025-05-08 16:02:15 +0200