cub3d/README.md
Quinten Mennen 6cb74c3b78 feat (menus)
2025-05-27 20:46:00 +02:00

30 lines
993 B
Markdown

# Cub3d (by Quinten & Willem)
## TODO
- [x] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path})
- [x] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles
- [x] **Gameplay:** Allow sprites to be collected (stopping them from being rendered)
- [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors.
- [ ] **Gameplay:** Implement doors/exits
- [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release.
- [x] **UX:** Title / end screen
- [ ] **Map Design:** Design a map for captivating gameplay.
- [ ] **Map Parsing:** When unidentified character appears, seg fault does too
- [ ] **Map Parsing:** Able to run the game with no player
## Gameplay
- Your on surveillance and you need
- External functions
- open
- close
- read
- write
- printf
- malloc
- free
- perror
- strerror
- exit
- gettimeofday
- All functions of the math library