# Cub3d (by Quinten & Willem) ## TODO - [x] **Config Parsing:** support inclusion of sprites in the format (-{type: c, s} {identifier} {path}) - [x] **Map Parsing:** Keep in mind the possible addition of sprites / collectibles - [x] **Gameplay:** Allow sprites to be collected (stopping them from being rendered) - [ ] **Rendering:** Allow for either floor/ceiling textures *or* colors. - [ ] **Gameplay:** Implement doors/exits - [ ] **UX:** Allow user to capture moues and use it for looking. Also allow capture release. - [x] **UX:** Title / end screen - [ ] **Map Design:** Design a map for captivating gameplay. - [ ] **Map Parsing:** When unidentified character appears, seg fault does too - [ ] **Map Parsing:** Able to run the game with no player ## Gameplay - Your on surveillance and you need - External functions - open - close - read - write - printf - malloc - free - perror - strerror - exit - gettimeofday - All functions of the math library