Commit Graph

21 Commits

Author SHA1 Message Date
Quinten Mennen
20b0c461b0 refactor to sprite type 2025-05-28 17:15:22 +02:00
Quinten Mennen
e3ae7b1092 add sprite types 2025-05-28 17:08:10 +02:00
Quinten Mennen
c252a9bed1 added an enemy 2025-05-28 17:01:09 +02:00
Quinten Mennen
dc8abaa9ab now mostly norminette compliant 2025-05-28 15:05:57 +02:00
Quinten Mennen
b98400db00 feat (Game): game menu start 2025-05-27 16:32:27 +02:00
whaffman
b626712e51 sprites etc 2025-05-27 15:36:25 +02:00
Willem Haffmans
ed57e220be nieuwe parsing 2025-05-25 20:49:42 +02:00
whaffman
98bced2a5e shadert, battery en record light 2025-05-23 17:30:04 +02:00
whaffman
180e5f9c8d basic parsing + colectable sprites and camera degradation 2025-05-23 15:46:30 +02:00
Quinten Mennen
3bfe34eee0 visiting tiles 2025-05-22 14:49:11 +02:00
whaffman
ba2f5a05d8 animations! 2025-05-16 15:02:43 +02:00
Willem Haffmans
f9272b27c7 all norm exept for render_sprites 2025-05-14 20:34:45 +02:00
whaffman
c36db1ef4b norm WIP 2025-05-12 12:56:12 +02:00
whaffman
0287cad1b3 minmap overlay 2025-05-11 14:06:16 +02:00
whaffman
d4319f0789 minimap first 2025-05-11 13:23:50 +02:00
Quinten Mennen
03ceeb1da5 brokkenmirrorenstufff 2025-05-08 17:29:41 +02:00
Quinten Mennen
a06b7889da sprites duhhh 2025-05-08 15:59:54 +02:00
whaffman
25d2322b40 shitload of norm errors and double player detection 2025-05-07 11:53:10 +02:00
Quinten Mennen
b0a0cfe722 we got textures 2025-05-06 18:18:33 +02:00
whaffman
1b307d24e2 refactoring player pos etc 2025-04-25 15:24:02 +02:00
Quinten Mennen
55da3d92ed refactor: refactored initialization 2025-04-22 17:28:26 +02:00