cub3d/src/util/initialize.c
2025-05-27 16:32:27 +02:00

87 lines
3.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* initialize.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */
/* Updated: 2025/05/27 15:12:33 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
t_sprite make_sprite(mlx_texture_t *texture, double x, double y, int collectible)
{
t_sprite sprite;
ft_memset(&sprite, 0, sizeof(t_sprite));
sprite.texture = texture;
// if (sprite.texture->width % 64 != 0)
// {
// ft_putstr_fd("Error: Texture width is not a multiple of 64\n", 2);
// exit(EXIT_FAILURE);
// }
// if (sprite.texture->height != 64)
// {
// ft_putstr_fd("Error: Texture height must be 64\n", 2);
// exit(EXIT_FAILURE);
// }
sprite.n_frames = sprite.texture->width / sprite.texture->height;
sprite.pos.x = x;
sprite.pos.y = y;
sprite.visible = 1;
sprite.collectible = collectible;
return (sprite);
}
static int init_temp(t_game **game)
{
// t_sprite *sprites;
// (*game)->map->sprites = malloc(sizeof(t_sprite) * 10);
// if (!(*game)->map->sprites)
// return (FAILURE);
// sprites = (*game)->map->sprites;
// sprites[0] = make_sprite("./assets/battery.png", 3.5, 3.5, 1);
// sprites[1] = make_sprite("./assets/plant.png", 2.5, 3.5, 0);
// sprites[2] = make_sprite("./assets/plant.png", 1.5, 3.5, 0);
// sprites[3] = make_sprite("./assets/broken_mirror.png", 3.5, 4.5, 0);
// sprites[4] = make_sprite("./assets/lamp.png", 2.5, 5.5, 0);
// sprites[5] = make_sprite("./assets/battery.png", 10.5, 6.5, 1);
// sprites[6] = make_sprite("./assets/plant.png", 14.5, 3.5, 0);
// sprites[7] = make_sprite("./assets/battery.png", 2.5, 7.5, 1);
// sprites[8] = make_sprite("./assets/broken_mirror.png", 42.5, 4.5, 0);
// sprites[9] = make_sprite("./assets/lamp.png", 9.5, 10.5, 0);
// (*game)->map->n_sprites = 10;
mlx_texture_t *hud_texture;
hud_texture = mlx_load_png("./assets/overlay2.png");
(*game)->screen->hud = mlx_texture_to_image((*game)->screen->mlx,
hud_texture);
mlx_delete_texture(hud_texture);
return (SUCCESS);
}
int initialize_cub3d(t_game **game, const char *mapfile)
{
if (!game_create(game))
return (FAILURE);
if (!player_create(game))
return (FAILURE);
if (!map_create(game, mapfile))
return (FAILURE);
if (!texture_load(*game))
return (FAILURE);
if (!screen_create(game))
return (FAILURE);
if (!keyboard_create(game))
return (FAILURE);
if (!init_temp(game))
return (FAILURE);
if (!screen_display((*game)->screen))
return (FAILURE);
return (SUCCESS);
}