Commit Graph

48 Commits

Author SHA1 Message Date
Quinten Mennen
50c0da1f78 did some reorganization and added a map 2025-06-04 21:49:56 +02:00
Quinten Mennen
ff649d01cc a lot of doors are opening rn 2025-06-04 18:43:28 +02:00
Quinten Mennen
849d5c2cf7 so it's a game now 2025-06-03 22:22:04 +02:00
Quinten Mennen
df57505ad3 reorganization and red flash 2025-06-03 15:52:24 +02:00
whaffman
6231545044 NORM 2025-06-03 14:54:24 +02:00
whaffman
09fa9aa66f invalid test maps OK! 2025-05-29 13:08:04 +02:00
whaffman
d8b93222c0 enemy collisions 2025-05-29 11:47:51 +02:00
Willem Haffmans
d8bef01b32 FLASH 2025-05-29 09:53:10 +02:00
Quinten Mennen
20b0c461b0 refactor to sprite type 2025-05-28 17:15:22 +02:00
Quinten Mennen
c252a9bed1 added an enemy 2025-05-28 17:01:09 +02:00
Quinten Mennen
dc8abaa9ab now mostly norminette compliant 2025-05-28 15:05:57 +02:00
whaffman
b626712e51 sprites etc 2025-05-27 15:36:25 +02:00
Willem Haffmans
6a26998064 some mem stuff 2025-05-25 10:52:02 +02:00
whaffman
98bced2a5e shadert, battery en record light 2025-05-23 17:30:04 +02:00
whaffman
180e5f9c8d basic parsing + colectable sprites and camera degradation 2025-05-23 15:46:30 +02:00
whaffman
3faa63104d visted view 2025-05-22 18:53:23 +02:00
Quinten Mennen
3bfe34eee0 visiting tiles 2025-05-22 14:49:11 +02:00
Willem Haffmans
f2c6b09af8 minor changes 2025-05-18 13:10:21 +02:00
whaffman
ba2f5a05d8 animations! 2025-05-16 15:02:43 +02:00
Willem Haffmans
74633b0a97 NORM 2025-05-14 21:25:45 +02:00
Willem Haffmans
f9272b27c7 all norm exept for render_sprites 2025-05-14 20:34:45 +02:00
Willem Haffmans
08edfa99a6 norm render wall render floor dda 2025-05-14 19:56:29 +02:00
whaffman
3cd371182f norm and compiler flags 2025-05-14 16:14:27 +02:00
whaffman
c36db1ef4b norm WIP 2025-05-12 12:56:12 +02:00
whaffman
0287cad1b3 minmap overlay 2025-05-11 14:06:16 +02:00
whaffman
d4319f0789 minimap first 2025-05-11 13:23:50 +02:00
Willem Haffmans
93e7932084 made some calc shorter 2025-05-08 23:19:35 +02:00
Quinten Mennen
03ceeb1da5 brokkenmirrorenstufff 2025-05-08 17:29:41 +02:00
Quinten Mennen
5bf675d8ac printf 2025-05-08 16:02:15 +02:00
Quinten Mennen
a06b7889da sprites duhhh 2025-05-08 15:59:54 +02:00
Quinten Mennen
0a5355b13f Merge branch 'willem_extra' into willem 2025-05-08 12:08:06 +02:00
Quinten Mennen
35aa1d57c3 headbob en hud 2025-05-08 12:06:44 +02:00
whaffman
25d2322b40 shitload of norm errors and double player detection 2025-05-07 11:53:10 +02:00
Quinten Mennen
0a25f91436 player steps 2025-05-06 19:49:48 +02:00
Quinten Mennen
5433bdde72 awesome 2025-05-06 19:13:23 +02:00
Quinten Mennen
a54f811a93 floor and ceilingtexture 2025-05-06 19:03:21 +02:00
Quinten Mennen
b0a0cfe722 we got textures 2025-05-06 18:18:33 +02:00
Quinten Mennen
06156e5436 refactor: floats to doubles 2025-05-06 15:23:53 +02:00
whaffman
15c47e36ac some norm and background 2025-05-06 14:45:46 +02:00
Willem Haffmans
fba7312770 minimap on different image, fix dda bug 2025-05-04 17:03:40 +02:00
Willem Haffmans
540e9acf63 first draw 2025-05-04 13:45:48 +02:00
Willem Haffmans
5a5d2cff5b oeps 2025-05-02 20:29:47 +02:00
Willem Haffmans
14094ec232 DDA on a roll 2025-05-02 20:29:20 +02:00
Willem Haffmans
7ba83f1772 first DDA scratch 2025-05-02 17:01:15 +02:00
whaffman
8f9347d2e7 parser er in gefrutseld 2025-04-20 14:02:23 +02:00
whaffman
433c3b7d89 fixed minimap orientation and directions of movement 2025-04-18 16:17:58 +02:00
Quinten Mennen
0b8f71e680 tile size constant to make it clearer 2025-04-17 20:15:13 +02:00
Quinten Mennen
5db6f3e138 Organizational stuff 2025-04-17 20:10:07 +02:00