Quinten
3c4b3803c9
Norm work:
...
Refactor code for improved readability and maintainability, including function signature updates, new utility functions for score handling, and removal of unused error handling code.
2025-06-10 15:48:59 +02:00
Quinten
62f20996d0
Refactor code to improve consistency and readability by changing variable types to unsigned int where appropriate, updating shader initialization function signature, and adjusting function calls accordingly. Update comments and versioning in multiple files for clarity and maintenance.
2025-06-10 14:46:38 +02:00
Quinten Mennen
22e67c1ff4
norm work
2025-06-05 19:46:15 +02:00
Quinten Mennen
09b9237927
play time stat
2025-06-05 17:13:40 +02:00
whaffman
d2a12a548c
end screen
2025-06-05 16:54:05 +02:00
Quinten Mennen
50c0da1f78
did some reorganization and added a map
2025-06-04 21:49:56 +02:00
Quinten Mennen
19204122d7
we need the door sprite though
2025-06-04 19:47:40 +02:00
Quinten Mennen
505bd42bb3
testing
2025-06-04 19:41:29 +02:00
Quinten Mennen
ff649d01cc
a lot of doors are opening rn
2025-06-04 18:43:28 +02:00
whaffman
483dca8711
audio assets and scratch and mouse
2025-06-04 17:51:45 +02:00
Quinten Mennen
849d5c2cf7
so it's a game now
2025-06-03 22:22:04 +02:00
Quinten Mennen
df57505ad3
reorganization and red flash
2025-06-03 15:52:24 +02:00
Quinten Mennen
c05d73f3a5
reorganization and red flash
2025-06-03 15:51:50 +02:00
Quinten Mennen
27550d497d
merge
2025-06-03 14:59:06 +02:00
whaffman
6231545044
NORM
2025-06-03 14:54:24 +02:00
whaffman
09fa9aa66f
invalid test maps OK!
2025-05-29 13:08:04 +02:00
whaffman
c40c3bb9d6
no segfault by not enclosed map etc
2025-05-29 12:07:23 +02:00
whaffman
d8b93222c0
enemy collisions
2025-05-29 11:47:51 +02:00
Willem Haffmans
d8bef01b32
FLASH
2025-05-29 09:53:10 +02:00
Willem Haffmans
fb1e7979d9
enemies on config
2025-05-28 23:00:35 +02:00
Willem Haffmans
ede0cd6f68
Merge remote-tracking branch 'origin/quinten' into willem
2025-05-28 18:49:42 +02:00
Quinten Mennen
b6edfa9f22
mushroooom
2025-05-28 17:50:50 +02:00
Quinten Mennen
4d623fd7a0
long creepy hallway
2025-05-28 17:49:16 +02:00
Quinten Mennen
5d47d033c3
monsters
2025-05-28 17:45:49 +02:00
Quinten Mennen
20b0c461b0
refactor to sprite type
2025-05-28 17:15:22 +02:00
Quinten Mennen
e3ae7b1092
add sprite types
2025-05-28 17:08:10 +02:00
Quinten Mennen
c252a9bed1
added an enemy
2025-05-28 17:01:09 +02:00
Quinten Mennen
10d8544c61
text depth for menu items
2025-05-28 15:21:44 +02:00
Quinten Mennen
dc8abaa9ab
now mostly norminette compliant
2025-05-28 15:05:57 +02:00
Quinten Mennen
8521bfa7e4
feat: menu items and action callbacks
2025-05-28 14:23:42 +02:00
whaffman
9c72e54ac3
Merge remote-tracking branch 'origin/quinten' into willem
2025-05-28 13:57:11 +02:00
whaffman
e36144ba0c
extra invalid maps
2025-05-28 13:54:30 +02:00
Quinten Mennen
6cb74c3b78
feat (menus)
2025-05-27 20:46:00 +02:00
whaffman
6dfe563257
tests
2025-05-27 20:07:37 +02:00
Quinten Mennen
b98400db00
feat (Game): game menu start
2025-05-27 16:32:27 +02:00
whaffman
b626712e51
sprites etc
2025-05-27 15:36:25 +02:00
Willem Haffmans
354d882ae7
score
2025-05-25 22:19:36 +02:00
Willem Haffmans
9375fc9a0e
?
2025-05-25 20:50:19 +02:00
Willem Haffmans
3fb87843c1
?
2025-05-25 20:49:57 +02:00
Willem Haffmans
ed57e220be
nieuwe parsing
2025-05-25 20:49:42 +02:00
Willem Haffmans
6a26998064
some mem stuff
2025-05-25 10:52:02 +02:00
whaffman
98bced2a5e
shadert, battery en record light
2025-05-23 17:30:04 +02:00
whaffman
6c34f24462
camera dgradatie perongeluk niet bij de vorige commit?
2025-05-23 16:06:13 +02:00
whaffman
f75aeb58d8
ft_strtok to libft
2025-05-23 15:51:37 +02:00
whaffman
180e5f9c8d
basic parsing + colectable sprites and camera degradation
2025-05-23 15:46:30 +02:00
whaffman
3faa63104d
visted view
2025-05-22 18:53:23 +02:00
Quinten Mennen
5a17615729
shaderss
2025-05-22 18:39:22 +02:00
Quinten Mennen
3bfe34eee0
visiting tiles
2025-05-22 14:49:11 +02:00
Willem Haffmans
f8019acf7d
unity build
2025-05-20 21:30:18 +02:00
Willem Haffmans
f2c6b09af8
minor changes
2025-05-18 13:10:21 +02:00