Quinten
3c4b3803c9
Norm work:
...
Refactor code for improved readability and maintainability, including function signature updates, new utility functions for score handling, and removal of unused error handling code.
2025-06-10 15:48:59 +02:00
Quinten
62f20996d0
Refactor code to improve consistency and readability by changing variable types to unsigned int where appropriate, updating shader initialization function signature, and adjusting function calls accordingly. Update comments and versioning in multiple files for clarity and maintenance.
2025-06-10 14:46:38 +02:00
Quinten Mennen
22e67c1ff4
norm work
2025-06-05 19:46:15 +02:00
Quinten Mennen
50c0da1f78
did some reorganization and added a map
2025-06-04 21:49:56 +02:00
Quinten Mennen
ff649d01cc
a lot of doors are opening rn
2025-06-04 18:43:28 +02:00
Quinten Mennen
849d5c2cf7
so it's a game now
2025-06-03 22:22:04 +02:00
Quinten Mennen
df57505ad3
reorganization and red flash
2025-06-03 15:52:24 +02:00
whaffman
6231545044
NORM
2025-06-03 14:54:24 +02:00
whaffman
09fa9aa66f
invalid test maps OK!
2025-05-29 13:08:04 +02:00
whaffman
d8b93222c0
enemy collisions
2025-05-29 11:47:51 +02:00
Willem Haffmans
d8bef01b32
FLASH
2025-05-29 09:53:10 +02:00
Quinten Mennen
20b0c461b0
refactor to sprite type
2025-05-28 17:15:22 +02:00
Quinten Mennen
c252a9bed1
added an enemy
2025-05-28 17:01:09 +02:00
Quinten Mennen
dc8abaa9ab
now mostly norminette compliant
2025-05-28 15:05:57 +02:00
whaffman
b626712e51
sprites etc
2025-05-27 15:36:25 +02:00
Willem Haffmans
6a26998064
some mem stuff
2025-05-25 10:52:02 +02:00
whaffman
98bced2a5e
shadert, battery en record light
2025-05-23 17:30:04 +02:00
whaffman
180e5f9c8d
basic parsing + colectable sprites and camera degradation
2025-05-23 15:46:30 +02:00
whaffman
3faa63104d
visted view
2025-05-22 18:53:23 +02:00
Quinten Mennen
3bfe34eee0
visiting tiles
2025-05-22 14:49:11 +02:00
Willem Haffmans
f2c6b09af8
minor changes
2025-05-18 13:10:21 +02:00
whaffman
ba2f5a05d8
animations!
2025-05-16 15:02:43 +02:00
Willem Haffmans
74633b0a97
NORM
2025-05-14 21:25:45 +02:00
Willem Haffmans
f9272b27c7
all norm exept for render_sprites
2025-05-14 20:34:45 +02:00
Willem Haffmans
08edfa99a6
norm render wall render floor dda
2025-05-14 19:56:29 +02:00
whaffman
3cd371182f
norm and compiler flags
2025-05-14 16:14:27 +02:00
whaffman
c36db1ef4b
norm WIP
2025-05-12 12:56:12 +02:00
whaffman
0287cad1b3
minmap overlay
2025-05-11 14:06:16 +02:00
whaffman
d4319f0789
minimap first
2025-05-11 13:23:50 +02:00
Willem Haffmans
93e7932084
made some calc shorter
2025-05-08 23:19:35 +02:00
Quinten Mennen
03ceeb1da5
brokkenmirrorenstufff
2025-05-08 17:29:41 +02:00
Quinten Mennen
5bf675d8ac
printf
2025-05-08 16:02:15 +02:00
Quinten Mennen
a06b7889da
sprites duhhh
2025-05-08 15:59:54 +02:00
Quinten Mennen
0a5355b13f
Merge branch 'willem_extra' into willem
2025-05-08 12:08:06 +02:00
Quinten Mennen
35aa1d57c3
headbob en hud
2025-05-08 12:06:44 +02:00
whaffman
25d2322b40
shitload of norm errors and double player detection
2025-05-07 11:53:10 +02:00
Quinten Mennen
0a25f91436
player steps
2025-05-06 19:49:48 +02:00
Quinten Mennen
5433bdde72
awesome
2025-05-06 19:13:23 +02:00
Quinten Mennen
a54f811a93
floor and ceilingtexture
2025-05-06 19:03:21 +02:00
Quinten Mennen
b0a0cfe722
we got textures
2025-05-06 18:18:33 +02:00
Quinten Mennen
06156e5436
refactor: floats to doubles
2025-05-06 15:23:53 +02:00
whaffman
15c47e36ac
some norm and background
2025-05-06 14:45:46 +02:00
Willem Haffmans
fba7312770
minimap on different image, fix dda bug
2025-05-04 17:03:40 +02:00
Willem Haffmans
540e9acf63
first draw
2025-05-04 13:45:48 +02:00
Willem Haffmans
5a5d2cff5b
oeps
2025-05-02 20:29:47 +02:00
Willem Haffmans
14094ec232
DDA on a roll
2025-05-02 20:29:20 +02:00
Willem Haffmans
7ba83f1772
first DDA scratch
2025-05-02 17:01:15 +02:00
whaffman
8f9347d2e7
parser er in gefrutseld
2025-04-20 14:02:23 +02:00
whaffman
433c3b7d89
fixed minimap orientation and directions of movement
2025-04-18 16:17:58 +02:00
Quinten Mennen
0b8f71e680
tile size constant to make it clearer
2025-04-17 20:15:13 +02:00