whaffman
555f2dc00c
Refactor game and parser files for improved memory management and code clarity, and Error if D is used but texture not set
2025-06-10 19:32:55 +02:00
Quinten
3c4b3803c9
Norm work:
...
Refactor code for improved readability and maintainability, including function signature updates, new utility functions for score handling, and removal of unused error handling code.
2025-06-10 15:48:59 +02:00
Quinten
62f20996d0
Refactor code to improve consistency and readability by changing variable types to unsigned int where appropriate, updating shader initialization function signature, and adjusting function calls accordingly. Update comments and versioning in multiple files for clarity and maintenance.
2025-06-10 14:46:38 +02:00
Quinten Mennen
e3ae7b1092
add sprite types
2025-05-28 17:08:10 +02:00
Quinten Mennen
dc8abaa9ab
now mostly norminette compliant
2025-05-28 15:05:57 +02:00
Willem Haffmans
ed57e220be
nieuwe parsing
2025-05-25 20:49:42 +02:00
Quinten Mennen
3bfe34eee0
visiting tiles
2025-05-22 14:49:11 +02:00
whaffman
caca8f69ba
update player struct
2025-05-15 13:20:17 +02:00
whaffman
25d2322b40
shitload of norm errors and double player detection
2025-05-07 11:53:10 +02:00
Quinten Mennen
06156e5436
refactor: floats to doubles
2025-05-06 15:23:53 +02:00
Willem Haffmans
fba7312770
minimap on different image, fix dda bug
2025-05-04 17:03:40 +02:00
Willem Haffmans
8ba694a25a
rot camera vector
2025-05-02 17:01:05 +02:00
whaffman
1b307d24e2
refactoring player pos etc
2025-04-25 15:24:02 +02:00
whaffman
567fda00fb
ftsplit eruit en parse in losse files
2025-04-22 13:42:51 +02:00