oeps
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@ -6,7 +6,7 @@
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* +#+ */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Created: 2025/05/02 11:58:09 by whaffman #+# #+# */
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/* Updated: 2025/05/02 20:26:34 by whaffman ######## odam.nl */
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/* Updated: 2025/05/02 20:29:40 by whaffman ######## odam.nl */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -116,7 +116,7 @@ t_render cast_ray(t_game *game, int x)
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pos = game->player->pos;
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pos = game->player->pos;
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perp_dist = DDA(ray_dir, pos, game->map);
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perp_dist = DDA(ray_dir, pos, game->map);
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render.perp_dist = fabs(perp_dist);
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render.perp_dist = fabs(perp_dist);
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render.side = get_side(ray_dir);
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render.side = get_side(ray_dir, perp_dist);
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render.wall_x = (perp_dist > 0) * (pos.x + ray_dir.x * perp_dist)
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render.wall_x = (perp_dist > 0) * (pos.x + ray_dir.x * perp_dist)
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+ (perp_dist <= 0) * (pos.y + ray_dir.y * perp_dist);
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+ (perp_dist <= 0) * (pos.y + ray_dir.y * perp_dist);
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render.wall_x -= floor(render.wall_x);
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render.wall_x -= floor(render.wall_x);
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