#include #include /** * @file test_socket.cpp * @brief Unit tests for Socket class */ class SocketTest : public ::testing::Test { protected: void SetUp() override { // Setup code if needed } void TearDown() override { // Cleanup code if needed } }; TEST_F(SocketTest, DefaultConstructor) { Socket socket; // Socket should be created successfully // We can't test much without actually creating network resources SUCCEED(); } TEST_F(SocketTest, ConstructorWithFd) { // Socket constructor with invalid fd throws an exception EXPECT_THROW(Socket socket(-1), std::runtime_error); } TEST_F(SocketTest, MoveConstructor) { // Since Socket(-1) throws, we need a different approach for testing move semantics // Let's test that a valid Socket can be moved (we'll skip actual fd creation) SUCCEED(); // Placeholder - move semantics testing requires valid socket } TEST_F(SocketTest, MoveAssignment) { // Similar to move constructor, this needs valid sockets to test properly SUCCEED(); // Placeholder - move semantics testing requires valid socket } // Note: More comprehensive socket tests would require actual network setup // and might be better suited for integration tests rather than unit tests