#include "fdf.h" void rotate_x(t_point_3d **points, double angle, int size) { int i; double previous_y; i = 0; while (i < size) { previous_y = (*points)[i].y; (*points)[i].y = previous_y * cos(angle) + (*points)[i].z * sin(angle); (*points)[i].z = -previous_y * sin(angle) + (*points)[i].z * cos(angle); i++; } } void rotate_y(t_point_3d **points, double angle, int size) { int i; double previous_x; i = 0; while (i < size) { previous_x = (*points)[i].x; (*points)[i].x = previous_x * cos(angle) + (*points)[i].z * sin(angle); (*points)[i].z = -previous_x * sin(angle) + (*points)[i].z * cos(angle); i++; } } void rotate_z(t_point_3d **points, double angle, int size) { int i; double previous_x; double previous_y; i = 0; while (i < size) { previous_x = (*points)[i].x; previous_y = (*points)[i].y; (*points)[i].x = previous_x * cos(angle) - previous_y * sin(angle); (*points)[i].y = previous_x * sin(angle) + previous_y * cos(angle); i++; } }