99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/06/11 19:05:43 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "game.h"
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int game_create(t_game **game)
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{
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*game = malloc(sizeof(t_game));
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if (!game)
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return (FAILURE);
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ft_memset(*game, 0, sizeof(t_game));
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(*game)->fps = 20;
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(*game)->scoreboard = malloc(sizeof(t_scoreboard));
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ft_memset((*game)->scoreboard, 0, sizeof(t_scoreboard));
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if (!(*game)->scoreboard)
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return (free(*game), FAILURE);
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return (SUCCESS);
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}
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void game_over(t_game_manager *manager)
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{
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t_game *game;
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game = manager->game;
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game->screen->hud->instances[0].enabled = false;
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game->screen->minimap->instances[0].enabled = false;
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game->screen->img->instances[0].enabled = false;
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game->scoreboard->end_time = mlx_get_time();
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manager->state = GAME_STATE_END_SCREEN;
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manager->active_menu = &manager->end_screen;
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ft_memset(game->audio->stop_queue, 1, SND_SIZE * sizeof(char));
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game->audio->stop_queue[SND_DEATH] = 0;
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game->audio->play_queue[SND_DEATH] = 1;
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audio_handle_queues(game->audio);
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set_uniforms(game);
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}
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static void handle_sound(t_game *game)
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{
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t_audio *audio;
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audio = game->audio;
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if (!audio)
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return ;
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if (game->player->is_moving)
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audio->play_queue[SND_WALK] = 1;
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else
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audio->stop_queue[SND_WALK] = 1;
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if (game->player->hit_timer > 0)
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audio->play_queue[SND_DAMAGE] = 1;
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else
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audio->stop_queue[SND_DAMAGE] = 1;
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audio_handle_queues(audio);
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}
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void game_run(t_game *game)
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{
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static int fps = 0;
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fps += (int)(1.f / game->screen->mlx->delta_time);
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handle_sound(game);
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set_uniforms(game);
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player_update(game, game->screen->mlx->delta_time);
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cast_rays(game);
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update_monsters(game);
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render_map(game);
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handle_battery(game);
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handle_record(game);
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handle_mouse(game);
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collision_sprite(game, 0, 0);
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if (game->player->battery <= 0 || count_tiles(game->map, TILE_EMPTY) == 0)
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game_over(game->manager);
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}
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void game_free(t_game *game)
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{
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if (game->scoreboard)
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free(game->scoreboard);
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if (game->screen)
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free(game->screen);
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if (game->player)
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free(game->player);
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if (game->map)
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map_free(game->map);
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if (game->keyboard)
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free(game->keyboard);
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game->scoreboard = NULL;
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free(game);
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}
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