41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* player.c :+: :+: */
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/* +:+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/05/15 13:15:36 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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int player_create(t_game **game)
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{
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t_player *player;
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player = malloc(sizeof(t_player));
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if (!player)
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return (FAILURE);
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ft_memset(player, 0, sizeof(t_player));
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player->pos.x = -1;
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player->pos.y = -1;
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player->speed = 3.f;
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(*game)->player = player;
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return (SUCCESS);
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}
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void player_render(t_screen *screen, t_player *player)
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{
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t_vec2 direction;
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if (player->pos.x < 0 || player->pos.x >= screen->width
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|| player->pos.y < 0 || player->pos.y >= screen->height)
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return ;
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render_circle(screen, mul(player->pos, TILE_SIZE), 4, 0x111111ff);
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direction = add(mul(player->pos, TILE_SIZE), mul(player->dir, TILE_SIZE));
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render_line(screen, mul(player->pos, TILE_SIZE), direction, 0xa83232ff);
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}
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