cub3d/inc/map.h
2025-05-28 17:08:10 +02:00

32 lines
1.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:19:19 by qmennen #+# #+# */
/* Updated: 2025/05/28 17:07:28 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef MAP_H
# define MAP_H
# include "cub3d.h"
int map_create(t_game **game, const char *mapfile);
void map_free(t_map *map);
void print_map(t_map *map);
t_tile get_tile(t_map *map, int x, int y);
int enclosed_map(t_map *map);
void grid_free(t_tile **grid, int height);
t_tile **copy_map(t_tile **grid, int width, int height);
int parse_args(const char *mapfile, t_game *game);
t_tile **create_grid(int width, int height);
int find_player_or_empty(t_map *map, int *x, int *y);
int floodfill(t_map *map, int x, int y);
t_sprite make_sprite(t_sprite_lib *def, double x, double y);
#endif