24 lines
1.2 KiB
C
24 lines
1.2 KiB
C
/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* collision.h :+: :+: */
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/* +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/22 14:40:47 by qmennen #+# #+# */
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/* Updated: 2025/05/23 15:11:20 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#ifndef COLLISION_H
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# define COLLISION_H
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# include "cub3d.h"
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int collision_horizontal(t_map *map, t_player *player, double xa);
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int collision_vertical(t_map *map, t_player *player, double ya);
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int collision_sprite(t_map *map, t_player *player, double xa, double ya);
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void collect(t_player *player);
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#endif
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