138 lines
2.6 KiB
C
138 lines
2.6 KiB
C
/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* types.h :+: :+: */
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/* +:+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/04/15 15:52:44 by qmennen #+# #+# */
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/* Updated: 2025/05/16 14:59:09 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#ifndef TYPES_H
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# define TYPES_H
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# include "cub3d.h"
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typedef enum TILE
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{
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TILE_VISITED = -2,
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TILE_VOID = -1,
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TILE_EMPTY = 0,
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TILE_WALL = 1,
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TILE_PLAYER = 2,
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} t_tile;
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typedef struct s_vec2
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{
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double x;
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double y;
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} t_vec2;
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typedef struct s_vec2_int
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{
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int x;
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int y;
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} t_vec2_int;
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typedef struct s_range
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{
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int start;
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int end;
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} t_range;
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typedef struct s_vec2_line
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{
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t_vec2 support;
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t_vec2 dir;
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} t_vec2_line;
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typedef struct s_player
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{
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t_vec2 pos;
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t_vec2 dir;
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t_vec2 camera;
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double speed;
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int is_moving;
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} t_player;
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typedef struct s_sprite
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{
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int n_frames;
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double dist;
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double cam_frac;
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int alpha;
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mlx_texture_t *texture;
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t_vec2 pos;
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} t_sprite;
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typedef struct s_map
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{
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unsigned int width;
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unsigned int height;
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t_tile **grid;
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char *north_texture;
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char *south_texture;
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char *west_texture;
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char *east_texture;
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mlx_texture_t *texture_floor;
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mlx_texture_t *texture_ceiling;
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mlx_texture_t *textures[4];
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t_sprite *sprites;
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unsigned int n_sprites;
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unsigned int floor_color;
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unsigned int ceiling_color;
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} t_map;
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typedef struct s_keyboard
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{
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int keys[NUM_KEYS];
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int last_keys[NUM_KEYS];
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} t_keyboard;
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typedef struct s_screen
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{
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mlx_t *mlx;
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mlx_image_t *img;
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mlx_image_t *minimap;
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mlx_image_t *background;
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mlx_image_t *hud;
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unsigned int width;
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unsigned int height;
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} t_screen;
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typedef enum e_side
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{
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SIDE_NORTH,
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SIDE_SOUTH,
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SIDE_WEST,
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SIDE_EAST,
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} t_side;
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typedef struct s_render
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{
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double perp_dist;
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t_side side;
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double wall_x;
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} t_render;
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typedef struct s_sprite_column
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{
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t_vec2_int start;
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t_vec2_int end;
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int x;
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} t_sprite_column;
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typedef struct s_game
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{
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t_map *map;
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t_player *player;
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t_screen *screen;
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t_keyboard *keyboard;
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int framecount;
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int fps;
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} t_game;
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#endif
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