Refactor code for improved readability and maintainability, including function signature updates, new utility functions for score handling, and removal of unused error handling code.
58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parse_map_sprites.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/06/10 15:45:12 by qmennen #+# #+# */
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/* Updated: 2025/06/10 15:47:07 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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int count_sprites(char *line)
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{
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int count;
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int i;
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count = 0;
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i = 0;
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while (line[i])
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{
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if (line[i] >= 'a' && line[i] <= 'z')
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count++;
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i++;
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}
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return (count);
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}
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int parse_map_line_sprites(char *line, t_game *game, int y)
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{
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int x;
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t_map *map;
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t_sprite_lib *sprite_lib;
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map = game->map;
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sprite_lib = map->sprite_lib;
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x = 0;
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while (line[x])
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{
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if (line[x] >= 'a' && line[x] <= 'z')
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{
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if (sprite_lib[line[x] - 'a'].texture == NULL)
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{
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ft_putstr_fd("Error: Undefined sprite symbol\n", 2);
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return (FAILURE);
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}
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map->sprites[map->n_sprites] = make_sprite(
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&sprite_lib[line[x] - 'a'],
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(double)x + 0.5f, (double)y + 0.5f);
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map->n_sprites++;
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}
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x++;
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}
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return (SUCCESS);
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}
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