48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* :::::::: */
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/* texutre_load.c :+: :+: */
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/* +:+ */
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/* By: whaffman <whaffman@student.codam.nl> +#+ */
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/* +#+ */
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/* Created: 2025/05/06 15:45:58 by qmennen #+# #+# */
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/* Updated: 2025/05/23 17:29:13 by whaffman ######## odam.nl */
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/* */
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/* ************************************************************************** */
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#include "texture.h"
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void texture_delete(t_game *game)
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{
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int i;
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i = 0;
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while (i < 4)
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{
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if (game->map->textures[i])
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mlx_delete_texture(game->map->textures[i]);
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i++;
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}
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if (game->map->texture_floor)
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{
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mlx_delete_texture(game->map->texture_floor);
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game->map->texture_floor = NULL;
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}
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if (game->map->texture_ceiling)
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{
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mlx_delete_texture(game->map->texture_ceiling);
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game->map->texture_ceiling = NULL;
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}
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}
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int texture_load(t_game *game)
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{
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if (!game->map->textures[SIDE_NORTH] || !game->map->textures[SIDE_EAST]
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|| !game->map->textures[SIDE_SOUTH] || !game->map->textures[SIDE_WEST])
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{
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texture_delete(game);
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return (FAILURE);
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}
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return (SUCCESS);
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}
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