cub3d/src/engine/util/keyboard.c
2025-06-12 17:10:10 +02:00

58 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* keyboard.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/17 19:29:29 by qmennen #+# #+# */
/* Updated: 2025/05/28 15:04:21 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "keyboard.h"
int keyboard_create(t_game **game)
{
t_keyboard *keyboard;
int i;
keyboard = malloc(sizeof(t_keyboard));
if (!keyboard)
return (FAILURE);
(*game)->keyboard = keyboard;
i = -1;
while (++i < NUM_KEYS)
{
(*game)->keyboard->keys[i] = 0;
}
return (SUCCESS);
}
void keyboard_update(t_game *game)
{
int i;
i = 0;
while (i < NUM_KEYS)
{
game->keyboard->last_keys[i] = get_key(game, i);
i++;
}
}
int get_key(t_game *game, int k)
{
return (mlx_is_key_down(game->screen->mlx, k));
}
int get_key_down(t_game *game, int k)
{
return (get_key(game, k) && !game->keyboard->last_keys[k]);
}
int get_key_up(t_game *game, int k)
{
return (!get_key(game, k) && game->keyboard->last_keys[k]);
}