64 lines
2.0 KiB
C
64 lines
2.0 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* initialize.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/22 17:08:26 by qmennen #+# #+# */
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/* Updated: 2025/06/03 19:31:25 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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t_sprite make_sprite(t_sprite_lib *def, double x, double y)
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{
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t_sprite sprite;
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ft_memset(&sprite, 0, sizeof(t_sprite));
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sprite.texture = def->texture;
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sprite.n_frames = sprite.texture->width / sprite.texture->height;
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sprite.animation_speed = 10;
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sprite.pos.x = x;
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sprite.pos.y = y;
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sprite.type = def->type;
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return (sprite);
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}
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static int init_temp(t_game **game)
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{
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mlx_texture_t *hud_texture;
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hud_texture = mlx_load_png("./assets/overlay2.png");
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(*game)->screen->hud = mlx_texture_to_image((*game)->screen->mlx,
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hud_texture);
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mlx_delete_texture(hud_texture);
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return (SUCCESS);
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}
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int initialize_cub3d(t_game **game, const char *mapfile)
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{
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if (!game_create(game))
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return (FAILURE);
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if (!player_create(game))
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return (FAILURE);
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if (!map_create(game, mapfile))
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return (FAILURE);
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if (!texture_load(*game))
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return (FAILURE);
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if (!shader_init(game))
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return (FAILURE);
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if (!screen_create(game))
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return (FAILURE);
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if (!load_uniforms(game))
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return (FAILURE);
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if (!keyboard_create(game))
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return (FAILURE);
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if (!init_temp(game))
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return (FAILURE);
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if (!screen_display((*game)->screen))
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return (FAILURE);
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return (SUCCESS);
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}
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