cub3d/inc/parser.h
2025-06-03 14:54:24 +02:00

40 lines
1.9 KiB
C

/* ************************************************************************** */
/* */
/* :::::::: */
/* parser.h :+: :+: */
/* +:+ */
/* By: whaffman <whaffman@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/19 14:41:55 by whaffman #+# #+# */
/* Updated: 2025/06/03 14:43:25 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#ifndef PARSER_H
# define PARSER_H
# include "cub3d.h"
# include "libft.h"
size_t count_chars(const char *str, char c);
ssize_t get_file_size(const char *filename);
char *read_map_file(const char *filename);
int is_map_line(const char *line);
unsigned int parse_color(const char *color_str);
int parse_config_line(char *line, t_map *map);
int map_width(char **lines);
int parse_tile(char c);
int parse_map(char **lines, t_game *game);
int parse_file(char *buffer, t_game *game);
void print_config(t_map *map);
int parse_map_line(char **lines, t_game *game, int i);
t_tile **copy_map(t_tile **grid, int width, int height);
char **pointer_lines(char *buffer, char c);
int valid_arguments(int argc, char **argv);
int map_entries_present(t_game *game);
int handle_wall(char *token, t_map *map);
int handle_fc_color(char *token, t_map *map);
int handle_fc_texture(char *token, t_map *map);
int handle_sprite(char *token, t_map *map);
mlx_texture_t *load_texture(const char *path);
#endif