57 lines
1.8 KiB
C
57 lines
1.8 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
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/* Updated: 2025/04/17 19:24:14 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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int game_create(t_game **game)
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{
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*game = malloc(sizeof(t_game));
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if (!game)
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return (FAILURE);
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(*game)->player = NULL;
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(*game)->map = NULL;
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(*game)->screen = screen_create();
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if ((*game)->screen == NULL)
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return (FAILURE);
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if (((*game)->screen->mlx == NULL) || ((*game)->screen->img == NULL))
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return (FAILURE);
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mlx_image_to_window((*game)->screen->mlx, (*game)->screen->img, 0, 0);
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return (SUCCESS);
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}
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void game_loop(void *param)
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{
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t_game *game;
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game = (t_game *)param;
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render_clear(game->screen);
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render_entities(game);
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render_map(game->screen, game->map);
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}
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void game_terminate(t_game *game)
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{
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if (game->screen)
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{
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mlx_delete_image(game->screen->mlx, game->screen->img);
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mlx_close_window(game->screen->mlx);
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mlx_terminate(game->screen->mlx);
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free(game->screen);
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}
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if (game->player)
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free(game->player);
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if (game->map)
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map_free(game->map);
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free(game);
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exit(EXIT_SUCCESS);
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}
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