cub3d/src/game/game.c
2025-06-04 17:51:45 +02:00

104 lines
3.1 KiB
C

/* ************************************************************************** */
/* */
/* :::::::: */
/* game.c :+: :+: */
/* +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ */
/* +#+ */
/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
/* Updated: 2025/06/04 16:43:14 by whaffman ######## odam.nl */
/* */
/* ************************************************************************** */
#include "game.h"
int game_create(t_game **game)
{
*game = malloc(sizeof(t_game));
if (!game)
return (FAILURE);
ft_memset(*game, 0, sizeof(t_game));
(*game)->fps = 20;
(*game)->scoreboard = malloc(sizeof(t_scoreboard));
if (!(*game)->scoreboard)
{
return (free(*game), FAILURE);
}
return (SUCCESS);
}
void game_over(t_game_manager *manager)
{
t_game *game;
game = manager->game;
game->screen->hud->instances[0].enabled = false;
game->screen->minimap->instances[0].enabled = false;
game->screen->img->instances[0].enabled = false;
manager->state = GAME_STATE_END_SCREEN;
manager->active_menu = &manager->end_screen;
set_uniforms(game);
}
void game_run(t_game *game)
{
static int fps = 0;
fps += (int)(1.f / game->screen->mlx->delta_time);
set_uniforms(game);
player_update(game, game->screen->mlx->delta_time);
cast_rays(game);
update_monsters(game);
render_map(game);
if (game->player->is_moving)
{
game->screen->img->instances[0].x = sin(mlx_get_time() * 10) * 20;
game->screen->img->instances[0].y = cos(mlx_get_time() * 18) * 10;
}
handle_battery(game);
handle_record(game);
handle_mouse(game);
collision_sprite(game, 0, 0);
if (game->player->battery <= 0 || count_tiles(game->map, TILE_EMPTY) == 0)
game_over(game->manager);
}
void game_free(t_game *game)
{
if (game->screen)
{
if (game->screen->hud)
{
mlx_delete_image(game->screen->mlx, game->screen->hud);
game->screen->hud = NULL;
}
mlx_delete_image(game->screen->mlx, game->screen->img);
}
if (game->player)
free(game->player);
if (game->map)
map_free(game->map);
if (game->keyboard)
free(game->keyboard);
if (game->scoreboard)
{
if (game->scoreboard->tiles_text)
mlx_delete_image(game->screen->mlx, game->scoreboard->tiles_text);
if (game->scoreboard->collectibles_text)
mlx_delete_image(game->screen->mlx, game->scoreboard->collectibles_text);
if (game->scoreboard->battery_text)
mlx_delete_image(game->screen->mlx, game->scoreboard->battery_text);
if (game->scoreboard->enemies_text)
mlx_delete_image(game->screen->mlx, game->scoreboard->enemies_text);
free(game->scoreboard);
}
}
void game_terminate(t_game *game)
{
print_scores(game);
game_free(game);
exit(EXIT_SUCCESS);
}