89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* game.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2025/04/15 15:46:08 by qmennen #+# #+# */
|
|
/* Updated: 2025/05/22 14:03:26 by qmennen ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "cub3d.h"
|
|
|
|
int game_create(t_game **game)
|
|
{
|
|
*game = malloc(sizeof(t_game));
|
|
if (!game)
|
|
return (FAILURE);
|
|
memset(*game, 0, sizeof(t_game));
|
|
(*game)->fps = 20;
|
|
return (SUCCESS);
|
|
}
|
|
|
|
void free_game(t_game **game)
|
|
{
|
|
if (game && *game)
|
|
{
|
|
if ((*game)->screen)
|
|
free((*game)->screen);
|
|
if ((*game)->player)
|
|
free((*game)->player);
|
|
if ((*game)->map)
|
|
free((*game)->map);
|
|
free(*game);
|
|
}
|
|
}
|
|
|
|
void game_loop(void *param)
|
|
{
|
|
t_game *game;
|
|
double delta_time;
|
|
static int fps = 0;
|
|
|
|
game = (t_game *)param;
|
|
game->framecount++;
|
|
delta_time = game->screen->mlx->delta_time;
|
|
fps += (int)(1.f / delta_time);
|
|
if (game->framecount % 20 == 0)
|
|
{
|
|
game->fps = (int)(fps / 20);
|
|
fprintf(stderr, "FPS: %d\n", fps / 20);
|
|
fps = 0;
|
|
}
|
|
player_update(game, delta_time);
|
|
cast_rays(game);
|
|
render_map(game);
|
|
keyboard_update(game);
|
|
if (game->player->is_moving)
|
|
{
|
|
game->screen->img->instances[0].x = sin(game->framecount / 6.0) * 20;
|
|
game->screen->img->instances[0].y = cos(game->framecount / 3.0) * 10;
|
|
}
|
|
}
|
|
|
|
void game_free(t_game *game)
|
|
{
|
|
if (game->screen)
|
|
{
|
|
mlx_delete_image(game->screen->mlx, game->screen->img);
|
|
mlx_close_window(game->screen->mlx);
|
|
mlx_terminate(game->screen->mlx);
|
|
free(game->screen);
|
|
}
|
|
if (game->player)
|
|
free(game->player);
|
|
if (game->map)
|
|
map_free(game->map);
|
|
if (game->keyboard)
|
|
free(game->keyboard);
|
|
free(game);
|
|
}
|
|
|
|
void game_terminate(t_game *game)
|
|
{
|
|
game_free(game);
|
|
exit(EXIT_SUCCESS);
|
|
}
|