cub3d/src/player.c
2025-05-08 12:06:44 +02:00

100 lines
3.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* player.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
/* Updated: 2025/05/06 19:54:42 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
int player_create(t_game **game)
{
t_player *player;
player = malloc(sizeof(t_player));
if (!player)
return (FAILURE);
player->pos.x = 1;
player->pos.y = 1;
player->dir.x = 1;
player->dir.y = 0;
player->camera.x = 0;
player->camera.y = 0.66f;
player->speed = 3.f;
player->fov = 90.f;
player->is_moving = 0;
(*game)->player = player;
return (SUCCESS);
}
static void move(t_map *map, t_player *player, int dir, double delta)
{
double xa;
double ya;
xa = dir * player->dir.x * player->speed * delta;
ya = dir * player->dir.y * player->speed * delta;
if (xa != 0 && collision_horizontal(map, player, xa))
{
player->pos.x += xa;
player->is_moving = 1;
}
if (ya != 0 && collision_vertical(map, player, ya))
{
player->pos.y += ya;
player->is_moving = 1;
}
}
static void strave(t_map *map, t_player *player, int dir, double delta)
{
double xa;
double ya;
xa = dir * perp(player->dir).x * player->speed * delta;
ya = dir * perp(player->dir).y * player->speed * delta;
if (xa != 0 && collision_horizontal(map, player, xa))
player->pos.x += xa;
if (ya != 0 && collision_vertical(map, player, ya))
player->pos.y += ya;
}
static void rotate(t_player *player, double rot_speed)
{
player->dir = rot(player->dir, rot_speed);
player->camera = rot(player->camera, rot_speed);
}
void player_update(t_game *game, double delta_time)
{
game->player->is_moving = 0;
if (get_key(game, MLX_KEY_W))
move(game->map, game->player, 1, delta_time);
else if (get_key(game, MLX_KEY_S))
move(game->map, game->player, -1, delta_time);
if (get_key(game, MLX_KEY_A))
strave(game->map, game->player, -1, delta_time);
else if (get_key(game, MLX_KEY_D))
strave(game->map, game->player, 1, delta_time);
if (get_key(game, MLX_KEY_LEFT))
rotate(game->player, -.05f);
else if (get_key(game, MLX_KEY_RIGHT))
rotate(game->player, .05f);
}
void player_render(t_screen *screen, t_player *player)
{
t_vec2 direction;
if (player->pos.x < 0 || player->pos.x >= screen->width || player->pos.y < 0 || player->pos.y >= screen->height)
return;
render_circle(screen, mul(player->pos, TILE_SIZE), 4, 0x111111ff);
direction = add(mul(player->pos, TILE_SIZE), mul(player->dir, TILE_SIZE));
render_line(screen, mul(player->pos, TILE_SIZE), direction, 0xa83232ff);
}