43 lines
1.5 KiB
C
43 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/06/05 18:44:18 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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int player_create(t_game **game)
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{
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t_player *player;
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player = malloc(sizeof(t_player));
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if (!player)
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return (FAILURE);
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ft_memset(player, 0, sizeof(t_player));
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player->pos.x = -1;
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player->pos.y = -1;
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player->speed = 3.f;
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player->battery = .5f;
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player->hit_timer = 0.f;
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(*game)->player = player;
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return (SUCCESS);
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}
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void interact_door(t_game *game)
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{
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t_vec2_int pos;
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pos = vec2_to_int(add(game->player->pos, game->player->dir));
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if (game->map->grid[pos.y][pos.x] == TILE_DOOR)
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{
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game->map->grid[pos.y][pos.x] = TILE_EMPTY;
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game->scoreboard->tiles_visited++;
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}
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}
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