cub3d/src/game/moves.c
2025-06-04 18:43:28 +02:00

103 lines
2.9 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* moves.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/05/14 20:08:27 by whaffman #+# #+# */
/* Updated: 2025/06/04 18:42:35 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
static void move(t_map *map, t_player *player, int dir, double delta)
{
double xa;
double ya;
xa = dir * player->dir.x * player->speed * delta;
ya = dir * player->dir.y * player->speed * delta;
if (xa != 0 && collision_horizontal(map, player, xa))
{
player->pos.x += xa;
player->is_moving = 1;
}
if (ya != 0 && collision_vertical(map, player, ya))
{
player->pos.y += ya;
player->is_moving = 1;
}
}
static void strave(t_map *map, t_player *player, int dir, double delta)
{
double xa;
double ya;
xa = dir * perp(player->dir).x * player->speed * delta;
ya = dir * perp(player->dir).y * player->speed * delta;
if (xa != 0 && collision_horizontal(map, player, xa))
{
player->pos.x += xa;
player->is_moving = 1;
}
if (ya != 0 && collision_vertical(map, player, ya))
{
player->is_moving = 1;
player->pos.y += ya;
}
}
void rotate(t_player *player, double rot_speed, double delta)
{
player->dir = rot(player->dir, rot_speed * delta);
player->camera = rot(player->camera, rot_speed * delta);
}
void visit_area(t_game *game)
{
int i;
int x;
int y;
i = 0;
while (i < 9)
{
x = game->player->pos.x + (i % 3) - 1;
y = game->player->pos.y + (i / 3) - 1;
if (get_tile(game->map, x, y) == TILE_EMPTY)
{
game->map->grid[y][x] = TILE_VISITED;
}
i++;
}
}
void player_update(t_game *game, double delta_time)
{
game->player->is_moving = 0;
visit_area(game);
if (get_key(game, MLX_KEY_W))
move(game->map, game->player, 1, delta_time);
else if (get_key(game, MLX_KEY_S))
move(game->map, game->player, -1, delta_time);
if (get_key(game, MLX_KEY_A))
strave(game->map, game->player, -1, delta_time);
else if (get_key(game, MLX_KEY_D))
strave(game->map, game->player, 1, delta_time);
if (get_key(game, MLX_KEY_LEFT))
rotate(game->player, -2.5, delta_time);
else if (get_key(game, MLX_KEY_RIGHT))
rotate(game->player, 2.5, delta_time);
if (get_key(game, MLX_KEY_SPACE))
{
game->screen->flash = 3;
game->player->battery -= 0.1f;
interact_door(game);
}
if (game->player->hit_timer > 0)
game->player->hit_timer -= .1f;
}