103 lines
2.9 KiB
C
103 lines
2.9 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* moves.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2025/05/14 20:08:27 by whaffman #+# #+# */
|
|
/* Updated: 2025/06/04 18:42:35 by qmennen ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "cub3d.h"
|
|
|
|
static void move(t_map *map, t_player *player, int dir, double delta)
|
|
{
|
|
double xa;
|
|
double ya;
|
|
|
|
xa = dir * player->dir.x * player->speed * delta;
|
|
ya = dir * player->dir.y * player->speed * delta;
|
|
if (xa != 0 && collision_horizontal(map, player, xa))
|
|
{
|
|
player->pos.x += xa;
|
|
player->is_moving = 1;
|
|
}
|
|
if (ya != 0 && collision_vertical(map, player, ya))
|
|
{
|
|
player->pos.y += ya;
|
|
player->is_moving = 1;
|
|
}
|
|
}
|
|
|
|
static void strave(t_map *map, t_player *player, int dir, double delta)
|
|
{
|
|
double xa;
|
|
double ya;
|
|
|
|
xa = dir * perp(player->dir).x * player->speed * delta;
|
|
ya = dir * perp(player->dir).y * player->speed * delta;
|
|
if (xa != 0 && collision_horizontal(map, player, xa))
|
|
{
|
|
player->pos.x += xa;
|
|
player->is_moving = 1;
|
|
}
|
|
if (ya != 0 && collision_vertical(map, player, ya))
|
|
{
|
|
player->is_moving = 1;
|
|
player->pos.y += ya;
|
|
}
|
|
}
|
|
|
|
void rotate(t_player *player, double rot_speed, double delta)
|
|
{
|
|
player->dir = rot(player->dir, rot_speed * delta);
|
|
player->camera = rot(player->camera, rot_speed * delta);
|
|
}
|
|
|
|
void visit_area(t_game *game)
|
|
{
|
|
int i;
|
|
int x;
|
|
int y;
|
|
|
|
i = 0;
|
|
while (i < 9)
|
|
{
|
|
x = game->player->pos.x + (i % 3) - 1;
|
|
y = game->player->pos.y + (i / 3) - 1;
|
|
if (get_tile(game->map, x, y) == TILE_EMPTY)
|
|
{
|
|
game->map->grid[y][x] = TILE_VISITED;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void player_update(t_game *game, double delta_time)
|
|
{
|
|
game->player->is_moving = 0;
|
|
visit_area(game);
|
|
if (get_key(game, MLX_KEY_W))
|
|
move(game->map, game->player, 1, delta_time);
|
|
else if (get_key(game, MLX_KEY_S))
|
|
move(game->map, game->player, -1, delta_time);
|
|
if (get_key(game, MLX_KEY_A))
|
|
strave(game->map, game->player, -1, delta_time);
|
|
else if (get_key(game, MLX_KEY_D))
|
|
strave(game->map, game->player, 1, delta_time);
|
|
if (get_key(game, MLX_KEY_LEFT))
|
|
rotate(game->player, -2.5, delta_time);
|
|
else if (get_key(game, MLX_KEY_RIGHT))
|
|
rotate(game->player, 2.5, delta_time);
|
|
if (get_key(game, MLX_KEY_SPACE))
|
|
{
|
|
game->screen->flash = 3;
|
|
game->player->battery -= 0.1f;
|
|
interact_door(game);
|
|
}
|
|
if (game->player->hit_timer > 0)
|
|
game->player->hit_timer -= .1f;
|
|
}
|