36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* player.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 18:53:19 by qmennen #+# #+# */
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/* Updated: 2025/04/15 19:11:48 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "player.h"
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#include "types.h"
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int player_create(t_game **game)
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{
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t_player *player;
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player = malloc(sizeof(t_player));
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if (!player)
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return (FAILURE);
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player->pos.x = 20.f;
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player->pos.y = 20.f;
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player->angle = 0.f;
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player->speed = 10.f;
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player->fov = 90.f;
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(*game)->player = player;
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return (SUCCESS);
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}
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void player_render(t_screen *screen, t_player *player)
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{
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mlx_put_pixel(screen->img, (int) player->pos.x, (int) player->pos.y, 0xFFFFFFFF);
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}
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