30 lines
1.5 KiB
C
30 lines
1.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* game_menu.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/05/27 15:07:48 by qmennen #+# #+# */
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/* Updated: 2025/06/03 19:15:44 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef GAME_MENU_H
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# define GAME_MENU_H
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# include "cub3d.h"
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void menu_display(t_menu *menu, t_screen *screen);
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void draw_end_screen(t_game_manager *manager, t_menu *menu);
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t_menu *create_end_screen(t_game_manager *manager);
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mlx_image_t *menu_load_background(mlx_t *mlx, char *background_path);
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t_menu *create_main_menu(t_game_manager *manager);
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t_menu *menu_create(t_game_manager *manager, char *b_path,
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const t_menu_item *options[]);
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t_menu_item *menu_item_create(t_screen *screen, const char *text,
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void (*act)(struct s_menu_item *item, t_game_manager *manager));
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void menu_free(t_menu *menu, t_screen *screen);
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void menu_toggle(t_menu *menu, t_screen *screen);
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#endif |