24 lines
1.2 KiB
C
24 lines
1.2 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* collision.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/22 14:40:47 by qmennen #+# #+# */
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/* Updated: 2025/06/03 21:24:43 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef COLLISION_H
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# define COLLISION_H
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# include "cub3d.h"
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int collision_horizontal(t_map *map, t_player *player, double xa);
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int collision_vertical(t_map *map, t_player *player, double ya);
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int collision_sprite(t_game *game, double xa, double ya);
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void collect(t_player *player);
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#endif
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