cub3d/src/collision.c
2025-05-06 15:23:53 +02:00

30 lines
1.3 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* collision.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/22 14:40:59 by qmennen #+# #+# */
/* Updated: 2025/05/06 15:20:18 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#include "collision.h"
int collision_horizontal(t_map *map, t_player *player, double xa)
{
t_tile tile;
tile = get_tile(map, (int)((player->pos.x + xa)), (int)((player->pos.y)));
return (tile != TILE_WALL && tile != TILE_VOID);
}
int collision_vertical(t_map *map, t_player *player, double ya)
{
t_tile tile;
tile = get_tile(map, (int)((player->pos.x)), (int)((player->pos.y + ya)));
return (tile != TILE_WALL && tile != TILE_VOID);
}