59 lines
1.6 KiB
C
59 lines
1.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* keyboard.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/17 19:29:29 by qmennen #+# #+# */
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/* Updated: 2025/04/17 19:59:53 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "keyboard.h"
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int keyboard_create(t_game **game)
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{
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t_keyboard *keyboard;
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int i;
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keyboard = malloc(sizeof(t_keyboard));
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if (!keyboard)
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return (FAILURE);
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(*game)->keyboard = keyboard;
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i = 0;
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while (i < NUM_KEYS)
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{
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(*game)->keyboard->keys[i] = 0;
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i++;
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}
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return (SUCCESS);
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}
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void keyboard_update(t_game *game)
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{
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int i;
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i = 0;
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while (i < NUM_KEYS)
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{
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game->keyboard->last_keys[i] = get_key(game, i);
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i++;
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}
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}
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int get_key(t_game *game, int k)
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{
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return mlx_is_key_down(game->screen->mlx, k);
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}
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int get_key_down(t_game *game, int k)
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{
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return (get_key(game, k) && !game->keyboard->last_keys[k]);
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}
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int get_key_up(t_game *game, int k)
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{
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return (!get_key(game, k) && game->keyboard->last_keys[k]);
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}
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