54 lines
2.5 KiB
C
54 lines
2.5 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* :::::::: */
|
|
/* parser.h :+: :+: */
|
|
/* +:+ */
|
|
/* By: qmennen <qmennen@student.codam.nl> +#+ */
|
|
/* +#+ */
|
|
/* Created: 2025/04/19 14:41:55 by whaffman #+# #+# */
|
|
/* Updated: 2025/06/10 18:41:08 by whaffman ######## odam.nl */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#ifndef PARSER_H
|
|
# define PARSER_H
|
|
# include "cub3d.h"
|
|
# include "libft.h"
|
|
|
|
size_t count_chars(const char *str, char c);
|
|
ssize_t get_file_size(const char *filename);
|
|
char *read_map_file(const char *filename);
|
|
int is_map_line(const char *line);
|
|
unsigned int parse_color(const char *color_str);
|
|
int parse_config_line(char *line, t_map *map);
|
|
int map_width(char **lines);
|
|
int parse_tile(t_game *game, char c);
|
|
int parse_map(char **lines, t_game *game);
|
|
int parse_file(char *buffer, t_game *game);
|
|
void print_config(t_map *map);
|
|
int parse_map_line(char **lines, t_game *game, int i);
|
|
t_tile **copy_map(t_tile **grid, int width, int height);
|
|
char **pointer_lines(char *buffer, char c);
|
|
int valid_arguments(int argc, char **argv);
|
|
int map_entries_present(t_game *game);
|
|
int handle_wall(char *token, t_map *map);
|
|
int handle_fc_color(char *token, t_map *map);
|
|
int handle_fc_texture(char *token, t_map *map);
|
|
int handle_sprite(char *token, t_map *map);
|
|
mlx_texture_t *load_texture(const char *path);
|
|
int map_create(t_game **game, const char *mapfile);
|
|
void map_free(t_map *map);
|
|
void print_map(t_map *map);
|
|
t_tile get_tile(t_map *map, int x, int y);
|
|
int enclosed_map(t_map *map);
|
|
void grid_free(t_tile **grid, int height);
|
|
t_tile **copy_map(t_tile **grid, int width, int height);
|
|
int parse_args(const char *mapfile, t_game *game);
|
|
t_tile **create_grid(int width, int height);
|
|
int find_player_or_empty(t_map *map, int *x, int *y);
|
|
int floodfill(t_map *map, int x, int y);
|
|
t_sprite make_sprite(t_sprite_lib *def, double x, double y);
|
|
int parse_map_line_sprites(char *line, t_game *game, int y);
|
|
int count_sprites(char *line);
|
|
|
|
#endif |