89 lines
2.5 KiB
C
89 lines
2.5 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* cub3d.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
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/* Updated: 2025/06/11 20:32:00 by qmennen ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CUB3D_H
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# define CUB3D_H
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# define FAILURE 0
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# define SUCCESS 1
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# define WIDTH 1920
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# define HEIGHT 1080
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# define TITLE "Cub3D"
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# define ATTACK_DAMAGE 0.2f
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# define INITIAL_BATTERY 0.5f
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# define BATTERY_RATE 0.01f
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# define BATTERY_CHARGE 0.5f
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# define CHARGE_FRAMES 10
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# define FLASH_BATTERY 0.05f
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# define SLIDESHOW_DURATION 3.0f
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# ifndef FULLSCREEN
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# define FULLSCREEN 1
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# endif
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# ifndef START_STATE
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# define START_STATE GAME_STATE_MENU
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# endif
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# ifndef M_PI
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# define M_PI 3.14159265358979323846
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# endif
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# define RESET "\033[0m"
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# define BLACK "\033[0;30m"
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# define RED "\033[0;31m"
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# define GREEN "\033[0;32m"
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# define YELLOW "\033[0;33m"
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# define BLUE "\033[0;34m"
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# define MAGENTA "\033[0;35m"
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# define CYAN "\033[0;36m"
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# define WHITE "\033[0;37m"
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# define MAX_SCREENSHOTS 10
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# define NUM_KEYS 300
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# define TILE_SIZE 8
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# define MINIMAP_SIZE 300
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# define MAX_MENU_OPTIONS 3
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# define MENU_OPTION_START 0
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# define MENU_OPTION_SCOREBOARD 1
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# define MENU_OPTION_EXIT 2
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# include "MLX42.h"
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# include "allowed.h"
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# include "libft.h"
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# include "types.h"
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# include "errors.h"
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# include "vec_math.h"
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# include "game.h"
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# include "screen.h"
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# include "keyboard.h"
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# include "hooks.h"
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# include "render.h"
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# include "player.h"
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# include "collision.h"
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# include "parser.h"
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# include "texture.h"
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# include "game_manager.h"
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# include "game_menu.h"
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# include "monster.h"
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int initialize_cub3d(t_game **game, const char *mapfile);
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int shader_init(void);
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void set_uniforms(t_game *game);
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int load_uniforms(t_game **game);
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void count_scores(t_game *game);
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int count_tiles(t_map *map, t_tile tile_type);
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#endif
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