cub3d/inc/cub3d.h
2025-06-11 20:35:30 +02:00

89 lines
2.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: qmennen <qmennen@student.codam.nl> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/04/15 12:22:29 by qmennen #+# #+# */
/* Updated: 2025/06/11 20:32:00 by qmennen ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
# define FAILURE 0
# define SUCCESS 1
# define WIDTH 1920
# define HEIGHT 1080
# define TITLE "Cub3D"
# define ATTACK_DAMAGE 0.2f
# define INITIAL_BATTERY 0.5f
# define BATTERY_RATE 0.01f
# define BATTERY_CHARGE 0.5f
# define CHARGE_FRAMES 10
# define FLASH_BATTERY 0.05f
# define SLIDESHOW_DURATION 3.0f
# ifndef FULLSCREEN
# define FULLSCREEN 1
# endif
# ifndef START_STATE
# define START_STATE GAME_STATE_MENU
# endif
# ifndef M_PI
# define M_PI 3.14159265358979323846
# endif
# define RESET "\033[0m"
# define BLACK "\033[0;30m"
# define RED "\033[0;31m"
# define GREEN "\033[0;32m"
# define YELLOW "\033[0;33m"
# define BLUE "\033[0;34m"
# define MAGENTA "\033[0;35m"
# define CYAN "\033[0;36m"
# define WHITE "\033[0;37m"
# define MAX_SCREENSHOTS 10
# define NUM_KEYS 300
# define TILE_SIZE 8
# define MINIMAP_SIZE 300
# define MAX_MENU_OPTIONS 3
# define MENU_OPTION_START 0
# define MENU_OPTION_SCOREBOARD 1
# define MENU_OPTION_EXIT 2
# include "MLX42.h"
# include "allowed.h"
# include "libft.h"
# include "types.h"
# include "errors.h"
# include "vec_math.h"
# include "game.h"
# include "screen.h"
# include "keyboard.h"
# include "hooks.h"
# include "render.h"
# include "player.h"
# include "collision.h"
# include "parser.h"
# include "texture.h"
# include "game_manager.h"
# include "game_menu.h"
# include "monster.h"
int initialize_cub3d(t_game **game, const char *mapfile);
int shader_init(void);
void set_uniforms(t_game *game);
int load_uniforms(t_game **game);
void count_scores(t_game *game);
int count_tiles(t_map *map, t_tile tile_type);
#endif