/* ************************************************************************** */ /* */ /* :::::::: */ /* render.h :+: :+: */ /* +:+ */ /* By: whaffman +#+ */ /* +#+ */ /* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */ /* Updated: 2025/05/14 19:23:07 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #ifndef RENDER_H # define RENDER_H # include "cub3d.h" int render_check_bounds(t_screen *screen, t_vec2 *point); void render_line(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color); void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int color); void render_clear(t_screen *screen); void render_entities(t_game *game); void render_map(t_game *game); t_render cast_ray(t_game *game, int x); void cast_rays(t_game *game); void render_sprites(t_render *render, t_game *game); double dda(t_vec2 ray_dir, t_vec2 pos, t_map *map); void draw_floor(t_game *game); void draw_line(t_game *game, t_render render, int x); unsigned int get_texture_color(mlx_texture_t *texture, t_render render, t_vec2_int tex); #endif