#include "audio.h" #include #include #include #include // For sleep function int main(void) { t_audio *audio; audio = audio_init(); if (!audio) { fprintf(stderr, "Failed to initialize audio.\n"); return 1; } if (audio_load_sounds(audio) != SUCCESS) { fprintf(stderr, "Failed to load sounds.\n"); return 1; } printf("Audio initialized and sounds loaded successfully.\n"); audio->play_queue[SND_ENEMY] = 1; // Example to play enemy sound audio_handle_queues(audio); sleep(10); // Keep the program running to hear the sound audio_uninit(audio); }