/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game_menu.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/05/27 15:07:48 by qmennen #+# #+# */ /* Updated: 2025/06/03 19:15:44 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef GAME_MENU_H # define GAME_MENU_H # include "cub3d.h" void menu_display(t_menu *menu, t_screen *screen); void draw_end_screen(t_game_manager *manager, t_menu *menu); t_menu *create_end_screen(t_game_manager *manager); mlx_image_t *menu_load_background(mlx_t *mlx, char *background_path); t_menu *create_main_menu(t_game_manager *manager); t_menu *menu_create(t_game_manager *manager, char *b_path, const t_menu_item *options[]); t_menu_item *menu_item_create(t_screen *screen, const char *text, void (*act)(struct s_menu_item *item, t_game_manager *manager)); void menu_free(t_menu *menu, t_screen *screen); void menu_toggle(t_menu *menu, t_screen *screen); #endif