/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* game_manager_utils.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/05/27 15:22:15 by qmennen #+# #+# */ /* Updated: 2025/05/28 14:23:14 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #include "game_manager.h" void game_manager_select(t_game_manager *manager) { int selected_option; selected_option = (*manager->active_menu)->selected_option; (*manager->active_menu)->items[selected_option]->act( (*manager->active_menu)->items[selected_option], manager); } void game_manager_handle_input(t_game_manager *manager) { if (get_key_down(manager->game, MLX_KEY_ENTER)) { game_manager_select(manager); return ; } if (get_key_up(manager->game, MLX_KEY_DOWN)) { (*manager->active_menu)->selected_option++; if ((*manager->active_menu)->selected_option >= (*manager->active_menu)->num_options) (*manager->active_menu)->selected_option = 0; } if (get_key_up(manager->game, MLX_KEY_UP)) { (*manager->active_menu)->selected_option--; if (manager->menu->selected_option < 0) manager->menu->selected_option = manager->menu->num_options - 1; } }