/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* shader_init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/05/08 18:27:59 by qmennen #+# #+# */ /* Updated: 2025/06/12 13:42:50 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" int shader_init(void) { vert_shader = shader_read_glsl("./assets/shaders/vert.glsl"); if (!vert_shader) return (FAILURE); frag_shader = shader_read_glsl("./assets/shaders/frag.glsl"); if (!frag_shader) return (FAILURE); return (SUCCESS); }