/* ************************************************************************** */ /* */ /* :::::::: */ /* map_entries_present.c :+: :+: */ /* +:+ */ /* By: whaffman +#+ */ /* +#+ */ /* Created: 2025/05/29 12:38:19 by whaffman #+# #+# */ /* Updated: 2025/06/03 13:25:11 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #include "cub3d.h" int wall_texture_present(t_map *map) { if (!map->textures[0] || !map->textures[1] || !map->textures[2] || !map->textures[3]) { ft_putstr_fd("Error: Missing wall textures\n", 2); return (FAILURE); } return (SUCCESS); } int floor_ceiling_color_present(t_map *map) { if (map->floor_color == 0 || map->ceiling_color == 0) { ft_putstr_fd("Error: Missing floor or ceiling color\n", 2); return (FAILURE); } return (SUCCESS); } int player_present(t_game *game) { if (game->player->pos.x == -1 || game->player->pos.y == -1) { ft_putstr_fd("Error: Missing player position\n", 2); return (FAILURE); } return (SUCCESS); } int map_entries_present(t_game *game) { t_map *map; if (!game || !game->map) return (FAILURE); map = game->map; if (!wall_texture_present(map)) return (FAILURE); if (!floor_ceiling_color_present(map)) return (FAILURE); if (!player_present(game)) return (FAILURE); return (SUCCESS); }