/* ************************************************************************** */ /* */ /* :::::::: */ /* render.h :+: :+: */ /* +:+ */ /* By: whaffman +#+ */ /* +#+ */ /* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */ /* Updated: 2025/05/04 13:21:04 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #ifndef RENDER_H # define RENDER_H # include "cub3d.h" int render_check_bounds(t_screen *screen, t_vec2 *point); void render_line(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color); void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int color); void render_clear(t_screen *screen); void render_entities(t_game *game); void render_map(t_screen *screen, t_map *map); void cast_rays(t_game *game); #endif