/* ************************************************************************** */ /* */ /* :::::::: */ /* collision.h :+: :+: */ /* +:+ */ /* By: qmennen +#+ */ /* +#+ */ /* Created: 2025/04/22 14:40:47 by qmennen #+# #+# */ /* Updated: 2025/05/23 15:11:20 by whaffman ######## odam.nl */ /* */ /* ************************************************************************** */ #ifndef COLLISION_H # define COLLISION_H # include "cub3d.h" int collision_horizontal(t_map *map, t_player *player, double xa); int collision_vertical(t_map *map, t_player *player, double ya); int collision_sprite(t_map *map, t_player *player, double xa, double ya); void collect(t_player *player); #endif