/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* get_tile.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/04/23 12:23:05 by whaffman #+# #+# */ /* Updated: 2025/06/10 14:37:58 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #include "cub3d.h" t_tile get_tile(t_map *map, int x, int y) { if (x < 0 || y < 0 || x >= (int) map->width || y >= (int) map->height) return (TILE_WALL); return (map->grid[y][x]); }