#include "miniaudio.h" #define SND_SIZE 8 #define SUCCESS 1 #define FAILURE 0 typedef enum s_sound { SND_WALK, SND_FLASH, SND_DAMAGE, SND_DEATH, SND_ENEMY, SND_PICKUP, SND_HUM, SND_NOISE } t_sound; typedef struct s_audio { ma_engine engine; // The audio engine instance ma_sound *sounds[SND_SIZE]; // Array of sounds char play_queue[SND_SIZE]; // Queue for playing sounds char stop_queue[SND_SIZE]; // Queue for stopping sounds char is_playing[SND_SIZE]; // Array to check if sounds are playing } t_audio; t_audio *audio_init(void); int audio_load_sounds(t_audio *audio); void audio_destroy(void); void audio_play(t_sound sound); // typedef struct s_audio { // ma_engine_config config; // Configuration for the audio engine // ma_engine engine; // The audio engine instance // } t_audio;