/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* render.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/04/15 16:28:16 by qmennen #+# #+# */ /* Updated: 2025/05/08 14:50:38 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RENDER_H # define RENDER_H # include "cub3d.h" int render_check_bounds(t_screen *screen, t_vec2 *point); void render_line(t_screen *screen, t_vec2 start, t_vec2 end, unsigned int color); void render_circle(t_screen *screen, t_vec2 point, int radius, unsigned int color); void render_clear(t_screen *screen); void render_entities(t_game *game); void render_map(t_screen *screen, t_map *map); void cast_rays(t_game *game); void render_sprites(t_render* render, t_game *game); #endif