/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* map.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: qmennen +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2025/04/17 19:19:19 by qmennen #+# #+# */ /* Updated: 2025/04/22 17:24:47 by qmennen ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef MAP_H # define MAP_H # include "cub3d.h" int map_create(t_game **game, const char *mapfile); void map_free(t_map *map); void print_map(t_map *map); t_tile get_tile(t_map * map, int x, int y); #endif